4jcraft/Minecraft.World/Containers/FurnaceMenu.h
Tropical f25cd66f4d TU19: merge Minecraft.World/Containers
keeping virtual destructors where possible
2026-03-21 15:18:52 -05:00

43 lines
1.3 KiB
C++

#pragma once
#include "AbstractContainerMenu.h"
class FurnaceTileEntity;
class FurnaceMenu : public AbstractContainerMenu {
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int INGREDIENT_SLOT = 0;
static const int FUEL_SLOT = 1;
static const int RESULT_SLOT = 2;
static const int INV_SLOT_START = FurnaceMenu::RESULT_SLOT + 1;
static const int INV_SLOT_END = FurnaceMenu::INV_SLOT_START + 9 * 3;
static const int USE_ROW_SLOT_START = FurnaceMenu::INV_SLOT_END;
static const int USE_ROW_SLOT_END = FurnaceMenu::USE_ROW_SLOT_START + 9;
private:
std::shared_ptr<FurnaceTileEntity> furnace;
public:
FurnaceMenu(std::shared_ptr<Inventory> inventory,
std::shared_ptr<FurnaceTileEntity> furnace);
private:
int tc;
int lt;
int ld;
public:
virtual void addSlotListener(ContainerListener* listener);
virtual void broadcastChanges();
virtual void setData(int id, int value);
virtual bool stillValid(std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> quickMoveStack(
std::shared_ptr<Player> player, int slotIndex);
// 4J Added looped param
virtual std::shared_ptr<ItemInstance> clicked(
int slotIndex, int buttonNum, int clickType,
std::shared_ptr<Player> player, bool looped = false);
};