mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 07:23:41 +00:00
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#include "../Platform/stdafx.h"
|
|
#include "../Headers/net.minecraft.commands.h"
|
|
#include "DefaultGameModeCommand.h"
|
|
|
|
EGameCommand DefaultGameModeCommand::getId() {
|
|
return eGameCommand_DefaultGameMode;
|
|
}
|
|
|
|
void DefaultGameModeCommand::execute(std::shared_ptr<CommandSender> source,
|
|
byteArray commandData) {
|
|
// if (args.length > 0) {
|
|
// GameType newMode = getModeForString(source, args[0]);
|
|
// doSetGameType(newMode);
|
|
|
|
// logAdminAction(source, "commands.defaultgamemode.success",
|
|
// ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
|
|
|
|
// return;
|
|
//}
|
|
|
|
// throw new UsageException("commands.defaultgamemode.usage");
|
|
}
|
|
|
|
void DefaultGameModeCommand::doSetGameType(GameType* newGameType) {
|
|
// MinecraftServer minecraftServer = MinecraftServer.getInstance();
|
|
// minecraftServer.setDefaultGameMode(newGameType);
|
|
|
|
// if (minecraftServer.getForceGameType()) {
|
|
// for (ServerPlayer player :
|
|
// MinecraftServer.getInstance().getPlayers().players) {
|
|
// player.setGameMode(newGameType);
|
|
// player.fallDistance = 0; // reset falldistance so flying people
|
|
// do not die :P
|
|
// }
|
|
// }
|
|
} |