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329 lines
12 KiB
C++
329 lines
12 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.world.level.redstone.h"
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#include "TripWireSourceTile.h"
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#include "optional"
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#include "Util/AABB.h"
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TripWireSourceTile::TripWireSourceTile(int id)
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: Tile(id, Material::decoration, false) {
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this->setTicking(true);
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}
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std::optional<AABB> TripWireSourceTile::getAABB(Level* level, int x, int y,
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int z) {
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return std::nullopt;
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}
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bool TripWireSourceTile::blocksLight() { return false; }
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bool TripWireSourceTile::isSolidRender(bool isServerLevel) { return false; }
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bool TripWireSourceTile::isCubeShaped() { return false; }
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int TripWireSourceTile::getRenderShape() { return Tile::SHAPE_TRIPWIRE_SOURCE; }
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int TripWireSourceTile::getTickDelay(Level* level) { return 10; }
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bool TripWireSourceTile::mayPlace(Level* level, int x, int y, int z, int face) {
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if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1))
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return true;
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if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1))
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return true;
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if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z))
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return true;
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if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z))
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return true;
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return false;
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}
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bool TripWireSourceTile::mayPlace(Level* level, int x, int y, int z) {
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if (level->isSolidBlockingTile(x - 1, y, z)) {
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return true;
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} else if (level->isSolidBlockingTile(x + 1, y, z)) {
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return true;
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} else if (level->isSolidBlockingTile(x, y, z - 1)) {
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return true;
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} else if (level->isSolidBlockingTile(x, y, z + 1)) {
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return true;
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}
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return false;
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}
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int TripWireSourceTile::getPlacedOnFaceDataValue(Level* level, int x, int y,
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int z, int face, float clickX,
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float clickY, float clickZ,
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int itemValue) {
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int dir = 0;
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if (face == Facing::NORTH &&
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level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
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dir = Direction::NORTH;
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if (face == Facing::SOUTH &&
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level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
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dir = Direction::SOUTH;
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if (face == Facing::WEST &&
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level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
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dir = Direction::WEST;
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if (face == Facing::EAST &&
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level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
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dir = Direction::EAST;
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return dir;
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}
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void TripWireSourceTile::finalizePlacement(Level* level, int x, int y, int z,
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int data) {
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calculateState(level, x, y, z, id, data, false, -1, 0);
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}
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void TripWireSourceTile::neighborChanged(Level* level, int x, int y, int z,
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int type) {
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if (type == this->id) return;
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if (checkCanSurvive(level, x, y, z)) {
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int data = level->getData(x, y, z);
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int dir = data & MASK_DIR;
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bool replace = false;
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if (!level->isSolidBlockingTile(x - 1, y, z) && dir == Direction::EAST)
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replace = true;
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if (!level->isSolidBlockingTile(x + 1, y, z) && dir == Direction::WEST)
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replace = true;
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if (!level->isSolidBlockingTile(x, y, z - 1) && dir == Direction::SOUTH)
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replace = true;
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if (!level->isSolidBlockingTile(x, y, z + 1) && dir == Direction::NORTH)
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replace = true;
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if (replace) {
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spawnResources(level, x, y, z, data, 0);
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level->removeTile(x, y, z);
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}
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}
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}
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void TripWireSourceTile::calculateState(
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Level* level, int x, int y, int z, int id, int data, bool canUpdate,
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/*4J-Jev, these parameters only used with 'updateSource' -->*/
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int wireSource, int wireSourceData) {
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int dir = data & MASK_DIR;
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bool wasAttached = (data & MASK_ATTACHED) == MASK_ATTACHED;
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bool wasPowered = (data & MASK_POWERED) == MASK_POWERED;
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bool attached =
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id == Tile::tripWireSource_Id; // id is only != TripwireSource_id when
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// 'onRemove'
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bool powered = false;
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bool suspended = !level->isTopSolidBlocking(x, y - 1, z);
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int stepX = Direction::STEP_X[dir];
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int stepZ = Direction::STEP_Z[dir];
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int receiverPos = 0;
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int wiresData[WIRE_DIST_MAX];
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// Loop over each tile down the wire, from this tile, to the expected
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// opposing src tile.
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for (int i = 1; i < WIRE_DIST_MAX; i++) {
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int xx = x + stepX * i;
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int zz = z + stepZ * i;
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int tile = level->getTile(xx, y, zz);
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if (tile == Tile::tripWireSource_Id) {
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int otherData = level->getData(xx, y, zz);
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if ((otherData & MASK_DIR) == Direction::DIRECTION_OPPOSITE[dir]) {
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receiverPos = i;
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}
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break;
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} else if (tile == Tile::tripWire_Id ||
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i == wireSource) // wireSource is the wiretile that caused
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// an 'updateSource'
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{
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int wireData =
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i == wireSource ? wireSourceData : level->getData(xx, y, zz);
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bool wireArmed = (wireData & TripWireTile::MASK_DISARMED) !=
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TripWireTile::MASK_DISARMED;
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bool wirePowered = (wireData & TripWireTile::MASK_POWERED) ==
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TripWireTile::MASK_POWERED;
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bool wireSuspended = (wireData & TripWireTile::MASK_SUSPENDED) ==
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TripWireTile::MASK_SUSPENDED;
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attached &= wireSuspended == suspended;
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powered |= wireArmed && wirePowered;
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wiresData[i] = wireData;
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if (i == wireSource) {
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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attached &= wireArmed;
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}
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} else // Non-wire or src tile encountered.
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{
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wiresData[i] = -1;
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attached = false;
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}
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}
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attached &= receiverPos > WIRE_DIST_MIN;
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powered &= attached;
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int state = (attached ? MASK_ATTACHED : 0) | (powered ? MASK_POWERED : 0);
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data = dir | state;
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if (receiverPos > 0) // If a receiver is detected update it's state and
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// notify it's neighbours.
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{
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int xx = x + stepX * receiverPos;
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int zz = z + stepZ * receiverPos;
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int opposite = Direction::DIRECTION_OPPOSITE[dir];
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level->setData(xx, y, zz, opposite | state, Tile::UPDATE_ALL);
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notifyNeighbors(level, xx, y, zz, opposite);
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playSound(level, xx, y, zz, attached, powered, wasAttached, wasPowered);
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}
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playSound(level, x, y, z, attached, powered, wasAttached, wasPowered);
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if (id > 0) // ie. it isn't being removed.
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{
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level->setData(x, y, z, data, Tile::UPDATE_ALL);
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if (canUpdate) notifyNeighbors(level, x, y, z, dir);
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}
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if (wasAttached != attached) {
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for (int i = 1; i < receiverPos; i++) {
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int xx = x + stepX * i;
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int zz = z + stepZ * i;
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int wireData = wiresData[i];
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if (wireData < 0) continue;
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if (attached) {
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wireData |= TripWireTile::MASK_ATTACHED;
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} else {
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wireData &= ~TripWireTile::MASK_ATTACHED;
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}
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level->setData(xx, y, zz, wireData, Tile::UPDATE_ALL);
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}
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}
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}
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void TripWireSourceTile::tick(Level* level, int x, int y, int z,
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Random* random) {
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calculateState(level, x, y, z, id, level->getData(x, y, z), true, -1, 0);
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}
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void TripWireSourceTile::playSound(Level* level, int x, int y, int z,
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bool attached, bool powered,
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bool wasAttached, bool wasPowered) {
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if (powered && !wasPowered) {
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level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
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0.4f, 0.6f);
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} else if (!powered && wasPowered) {
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level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
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0.4f, 0.5f);
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} else if (attached && !wasAttached) {
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level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
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0.4f, 0.7f);
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} else if (!attached && wasAttached) {
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level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_BOW_HIT,
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0.4f,
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1.2f / (level->random->nextFloat() * 0.2f + 0.9f));
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}
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}
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void TripWireSourceTile::notifyNeighbors(Level* level, int x, int y, int z,
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int dir) {
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level->updateNeighborsAt(x, y, z, id);
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if (dir == Direction::EAST) {
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level->updateNeighborsAt(x - 1, y, z, id);
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} else if (dir == Direction::WEST) {
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level->updateNeighborsAt(x + 1, y, z, id);
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} else if (dir == Direction::SOUTH) {
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level->updateNeighborsAt(x, y, z - 1, id);
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} else if (dir == Direction::NORTH) {
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level->updateNeighborsAt(x, y, z + 1, id);
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}
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}
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bool TripWireSourceTile::checkCanSurvive(Level* level, int x, int y, int z) {
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if (!mayPlace(level, x, y, z)) {
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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return false;
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}
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return true;
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}
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void TripWireSourceTile::updateShape(LevelSource* level, int x, int y, int z,
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int forceData,
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std::shared_ptr<TileEntity> forceEntity) {
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int dir = level->getData(x, y, z) & MASK_DIR;
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float r = 3 / 16.0f;
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if (dir == Direction::EAST) {
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setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
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} else if (dir == Direction::WEST) {
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setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
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} else if (dir == Direction::SOUTH) {
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setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
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} else if (dir == Direction::NORTH) {
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setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
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}
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}
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void TripWireSourceTile::onRemove(Level* level, int x, int y, int z, int id,
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int data) {
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bool attached = (data & MASK_ATTACHED) == MASK_ATTACHED;
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bool powered = (data & MASK_POWERED) == MASK_POWERED;
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if (attached || powered) {
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calculateState(level, x, y, z, 0, data, false, -1, 0); // Disconnect
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// the other end.
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}
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if (powered) {
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level->updateNeighborsAt(x, y, z, this->id);
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int dir = data & MASK_DIR;
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if (dir == Direction::EAST) {
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level->updateNeighborsAt(x - 1, y, z, this->id);
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} else if (dir == Direction::WEST) {
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level->updateNeighborsAt(x + 1, y, z, this->id);
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} else if (dir == Direction::SOUTH) {
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level->updateNeighborsAt(x, y, z - 1, this->id);
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} else if (dir == Direction::NORTH) {
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level->updateNeighborsAt(x, y, z + 1, this->id);
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}
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}
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Tile::onRemove(level, x, y, z, id, data);
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}
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int TripWireSourceTile::getSignal(LevelSource* level, int x, int y, int z,
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int dir) {
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return (level->getData(x, y, z) & MASK_POWERED) == MASK_POWERED
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? Redstone::SIGNAL_MAX
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: Redstone::SIGNAL_NONE;
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}
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int TripWireSourceTile::getDirectSignal(LevelSource* level, int x, int y, int z,
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int dir) {
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int data = level->getData(x, y, z);
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if ((data & MASK_POWERED) != MASK_POWERED) return Redstone::SIGNAL_NONE;
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int myDir = data & MASK_DIR;
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if (myDir == Direction::NORTH && dir == Facing::NORTH)
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return Redstone::SIGNAL_MAX;
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if (myDir == Direction::SOUTH && dir == Facing::SOUTH)
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return Redstone::SIGNAL_MAX;
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if (myDir == Direction::WEST && dir == Facing::WEST)
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return Redstone::SIGNAL_MAX;
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if (myDir == Direction::EAST && dir == Facing::EAST)
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return Redstone::SIGNAL_MAX;
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return Redstone::SIGNAL_NONE;
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}
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bool TripWireSourceTile::isSignalSource() { return true; }
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