4jcraft/Minecraft.World/Blocks/TrapDoorTile.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

180 lines
5.4 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.h"
#include "TrapDoorTile.h"
#include "Util/AABB.h"
TrapDoorTile::TrapDoorTile(int id, Material* material)
: Tile(id, material, false) {
float r = 0.5f;
float h = 1.0f;
setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
}
bool TrapDoorTile::blocksLight() { return false; }
bool TrapDoorTile::isSolidRender(bool isServerLevel) { return false; }
bool TrapDoorTile::isCubeShaped() { return false; }
bool TrapDoorTile::isPathfindable(LevelSource* level, int x, int y, int z) {
return !isOpen(level->getData(x, y, z));
}
int TrapDoorTile::getRenderShape() { return Tile::SHAPE_BLOCK; }
AABB TrapDoorTile::getTileAABB(Level* level, int x, int y, int z) {
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
}
std::optional<AABB> TrapDoorTile::getAABB(Level* level, int x, int y, int z) {
updateShape(level, x, y, z);
return Tile::getAABB(level, x, y, z);
}
void TrapDoorTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
setShape(level->getData(x, y, z));
}
void TrapDoorTile::updateDefaultShape() {
float r = 3 / 16.0f;
setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1);
}
void TrapDoorTile::setShape(int data) {
float r = 3 / 16.0f;
if ((data & TOP_MASK) != 0) {
setShape(0, 1 - r, 0, 1, 1, 1);
} else {
setShape(0, 0, 0, 1, r, 1);
}
if (isOpen(data)) {
if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1);
if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r);
if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1);
if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1);
}
}
void TrapDoorTile::attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
// use(level, x, y, z, player, 0, 0, 0, 0);
}
// 4J-PB - Adding a TestUse for tooltip display
bool TrapDoorTile::TestUse() { return true; }
bool TrapDoorTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (material == Material::metal) return true;
if (soundOnly) {
// 4J - added - just do enough to play the sound
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return false;
}
int dir = level->getData(x, y, z);
level->setData(x, y, z, dir ^ 4, Tile::UPDATE_CLIENTS);
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
}
void TrapDoorTile::setOpen(Level* level, int x, int y, int z, bool shouldOpen) {
int dir = level->getData(x, y, z);
bool wasOpen = (dir & 4) > 0;
if (wasOpen == shouldOpen) return;
level->setData(x, y, z, dir ^ 4, Tile::UPDATE_CLIENTS);
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
void TrapDoorTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
if (level->isClientSide) return;
int data = level->getData(x, y, z);
int xt = x;
int zt = z;
if ((data & 3) == 0) zt++;
if ((data & 3) == 1) zt--;
if ((data & 3) == 2) xt++;
if ((data & 3) == 3) xt--;
if (!attachesTo(level->getTile(xt, y, zt))) {
level->removeTile(x, y, z);
spawnResources(level, x, y, z, data, 0);
}
bool signal = level->hasNeighborSignal(x, y, z);
if (signal || ((type > 0 && Tile::tiles[type]->isSignalSource()))) {
setOpen(level, x, y, z, signal);
}
}
HitResult* TrapDoorTile::clip(Level* level, int xt, int yt, int zt, Vec3* a,
Vec3* b) {
updateShape(level, xt, yt, zt);
return Tile::clip(level, xt, yt, zt, a, b);
}
int TrapDoorTile::getDir(int dir) {
if ((dir & 4) == 0) {
return ((dir - 1) & 3);
} else {
return (dir & 3);
}
}
int TrapDoorTile::getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue) {
int dir = 0;
if (face == 2) dir = 0;
if (face == 3) dir = 1;
if (face == 4) dir = 2;
if (face == 5) dir = 3;
if (face != Facing::UP && face != Facing::DOWN && clickY > 0.5f)
dir |= TOP_MASK;
return dir;
}
bool TrapDoorTile::mayPlace(Level* level, int x, int y, int z, int face) {
if (face == 0) return false;
if (face == 1) return false;
if (face == 2) z++;
if (face == 3) z--;
if (face == 4) x++;
if (face == 5) x--;
return attachesTo(level->getTile(x, y, z));
}
bool TrapDoorTile::isOpen(int data) { return (data & 4) != 0; }
bool TrapDoorTile::attachesTo(int id) {
if (id <= 0) {
return false;
}
Tile* tile = Tile::tiles[id];
return tile != nullptr &&
(tile->material->isSolidBlocking() && tile->isCubeShaped()) ||
tile == Tile::glowstone ||
(dynamic_cast<HalfSlabTile*>(tile) != nullptr) ||
(dynamic_cast<StairTile*>(tile) != nullptr);
}