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20 lines
729 B
C++
20 lines
729 B
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "TransparentTile.h"
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TransparentTile::TransparentTile(int id, Material* material, bool allowSame,
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bool isSolidRender)
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: Tile(id, material, isSolidRender) {
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this->allowSame = allowSame;
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}
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bool TransparentTile::isSolidRender(bool isServerLevel) { return false; }
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bool TransparentTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face) {
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int id = level->getTile(x, y, z);
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if (!allowSame && id == this->id) return false;
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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bool TransparentTile::blocksLight() { return false; } |