4jcraft/Minecraft.World/Blocks/Tile.h
2026-03-30 02:17:54 -05:00

792 lines
28 KiB
C++

#pragma once
#include "Material.h"
#include "../Util/Vec3.h"
#include "../Util/Definitions.h"
#include "../Util/SoundTypes.h"
#include <cstdint>
#include <optional>
class GrassTile;
class LeafTile;
class TallGrass;
class DeadBushTile;
class FireTile;
class PortalTile;
class MycelTile;
class PistonExtensionTile;
class PistonMovingPiece;
class StoneTile;
class stoneBrick;
class Bush;
class StairTile;
class LiquidTile;
class PistonBaseTile;
class ChestTile;
class RedStoneDustTile;
class RepeaterTile;
class CauldronTile;
class TripWireSourceTile;
class BeaconTile;
class ComparatorTile;
class DaylightDetectorTile;
class Random;
class HitResult;
class Level;
class HopperTile;
class Player;
class LevelSource;
class Mob;
class TileEntity;
class HalfSlabTile;
class Icon;
class IconRegister;
class ChunkRebuildData;
class Tile {
// 4J Stu - Stair tile accesses the protected members of a Tile object
// passed in
friend class StairTile;
friend class ChunkRebuildData;
friend class WallTile;
protected:
// 4J added so we can have separate shapes for different threads
class ThreadStorage {
public:
double xx0, yy0, zz0, xx1, yy1, zz1;
int tileId;
ThreadStorage();
};
static thread_local ThreadStorage* m_tlsShape;
public:
// Each new thread that needs to use Vec3 pools will need to call one of the
// following 2 functions, to either create its own local storage, or share
// the default storage already allocated by the main thread
static void CreateNewThreadStorage();
static void ReleaseThreadStorage();
public:
static const int TILE_NUM_COUNT = 4096;
static const int TILE_NUM_MASK = 0xfff; // 4096 - 1
static const int TILE_NUM_SHIFT = 12; // 4096 is 12 bits
// tile update flags
// neighbors: notify neighbors the block changed
static const int UPDATE_NEIGHBORS = (1 << 0);
// clients: send tile update over network connections
static const int UPDATE_CLIENTS = (1 << 1);
// invisible: this update is invisible, so don't rebuild graphics
static const int UPDATE_INVISIBLE = (1 << 2);
// clients: send tile update over network connections
static const int UPDATE_INVISIBLE_NO_LIGHT = (1 << 3) | UPDATE_INVISIBLE;
static const int UPDATE_NONE = UPDATE_INVISIBLE;
static const int UPDATE_ALL = UPDATE_NEIGHBORS | UPDATE_CLIENTS;
private:
// 4J Stu - Was const but had to change it so that we can initialise it in
// TileStaticInit
static std::wstring TILE_DESCRIPTION_PREFIX;
protected:
static const float INDESTRUCTIBLE_DESTROY_TIME;
std::wstring iconName;
public:
class SoundType {
public:
// std::wstring name;
// std::wstring breakSound;
// std::wstring stepSound;
eMATERIALSOUND_TYPE eMaterialSound;
int iBreakSound, iStepSound, iPlaceSound;
float volume;
float pitch;
SoundType(eMATERIALSOUND_TYPE eMaterialSound, float volume, float pitch,
int iBreakSound = -1, int iPlaceSound = -1);
float getVolume() const;
float getPitch() const;
// std::wstring getBreakSound() const { return breakSound; }
// std::wstring getStepSound() const { return stepSound; }
int getBreakSound() const;
int getStepSound() const;
int getPlaceSound() const;
};
static SoundType* SOUND_NORMAL;
static SoundType* SOUND_WOOD;
static SoundType* SOUND_GRAVEL;
static SoundType* SOUND_GRASS;
static SoundType* SOUND_STONE;
static SoundType* SOUND_METAL;
static SoundType* SOUND_GLASS;
static SoundType* SOUND_CLOTH;
static SoundType* SOUND_SAND;
static SoundType* SOUND_SNOW;
static SoundType* SOUND_LADDER;
static SoundType* SOUND_ANVIL;
static const int SHAPE_INVISIBLE = -1;
static const int SHAPE_BLOCK = 0;
static const int SHAPE_CROSS_TEXTURE = 1;
static const int SHAPE_TORCH = 2;
static const int SHAPE_FIRE = 3;
static const int SHAPE_WATER = 4;
static const int SHAPE_RED_DUST = 5;
static const int SHAPE_ROWS = 6;
static const int SHAPE_DOOR = 7;
static const int SHAPE_LADDER = 8;
static const int SHAPE_RAIL = 9;
static const int SHAPE_STAIRS = 10;
static const int SHAPE_FENCE = 11;
static const int SHAPE_LEVER = 12;
static const int SHAPE_CACTUS = 13;
static const int SHAPE_BED = 14;
static const int SHAPE_REPEATER = 15;
static const int SHAPE_PISTON_BASE = 16;
static const int SHAPE_PISTON_EXTENSION = 17;
static const int SHAPE_IRON_FENCE = 18;
static const int SHAPE_STEM = 19;
static const int SHAPE_VINE = 20;
static const int SHAPE_FENCE_GATE = 21;
static const int SHAPE_ENTITYTILE_ANIMATED = 22;
static const int SHAPE_LILYPAD = 23;
static const int SHAPE_CAULDRON = 24;
static const int SHAPE_BREWING_STAND = 25;
static const int SHAPE_PORTAL_FRAME = 26;
static const int SHAPE_EGG = 27;
static const int SHAPE_COCOA = 28;
static const int SHAPE_TRIPWIRE_SOURCE = 29;
static const int SHAPE_TRIPWIRE = 30;
static const int SHAPE_TREE = 31;
static const int SHAPE_WALL = 32;
static const int SHAPE_FLOWER_POT = 33;
static const int SHAPE_BEACON = 34;
static const int SHAPE_ANVIL = 35;
static const int SHAPE_DIODE = 36;
static const int SHAPE_COMPARATOR = 37;
static const int SHAPE_HOPPER = 38;
static const int SHAPE_QUARTZ = 39;
static const int SHAPE_THIN_PANE = 40;
static const int SHAPE_COUNT = 41;
static Tile** tiles;
static bool mipmapEnable[TILE_NUM_COUNT];
static bool solid[TILE_NUM_COUNT];
static int lightBlock[TILE_NUM_COUNT];
static bool transculent[TILE_NUM_COUNT];
static int lightEmission[TILE_NUM_COUNT];
static unsigned char
_sendTileData[TILE_NUM_COUNT]; // 4J - was bool, changed to bitfield so
// we can indicate which bits are
// important to be sent
static bool propagate[TILE_NUM_COUNT];
// 4J - this array of simple constants made so the compiler can optimise
// references to Ids that were previous of the form Tile::<whatever>->id,
// and are now simply Tile::whatever_Id
static const int stone_Id = 1;
static const int grass_Id = 2;
static const int dirt_Id = 3;
static const int cobblestone_Id = 4;
static const int wood_Id = 5;
static const int sapling_Id = 6;
static const int unbreakable_Id = 7;
static const int water_Id = 8;
static const int calmWater_Id = 9;
static const int lava_Id = 10;
static const int calmLava_Id = 11;
static const int sand_Id = 12;
static const int gravel_Id = 13;
static const int goldOre_Id = 14;
static const int ironOre_Id = 15;
static const int coalOre_Id = 16;
static const int treeTrunk_Id = 17;
static const int leaves_Id = 18;
static const int sponge_Id = 19;
static const int glass_Id = 20;
static const int lapisOre_Id = 21;
static const int lapisBlock_Id = 22;
static const int dispenser_Id = 23;
static const int sandStone_Id = 24;
static const int noteblock_Id = 25;
static const int bed_Id = 26;
static const int goldenRail_Id = 27;
static const int detectorRail_Id = 28;
static const int pistonStickyBase_Id = 29;
static const int web_Id = 30;
static const int tallgrass_Id = 31;
static const int deadBush_Id = 32;
static const int pistonBase_Id = 33;
static const int pistonExtensionPiece_Id = 34;
static const int wool_Id = 35;
static const int pistonMovingPiece_Id = 36;
static const int flower_Id = 37;
static const int rose_Id = 38;
static const int mushroom_brown_Id = 39;
static const int mushroom_red_Id = 40;
static const int goldBlock_Id = 41;
static const int ironBlock_Id = 42;
static const int stoneSlab_Id = 43;
static const int stoneSlabHalf_Id = 44;
static const int redBrick_Id = 45;
static const int tnt_Id = 46;
static const int bookshelf_Id = 47;
static const int mossyCobblestone_Id = 48;
static const int obsidian_Id = 49;
static const int torch_Id = 50;
static const int fire_Id = 51;
static const int mobSpawner_Id = 52;
static const int stairs_wood_Id = 53;
static const int chest_Id = 54;
static const int redStoneDust_Id = 55;
static const int diamondOre_Id = 56;
static const int diamondBlock_Id = 57;
static const int workBench_Id = 58;
static const int wheat_Id = 59;
static const int farmland_Id = 60;
static const int furnace_Id = 61;
static const int furnace_lit_Id = 62;
static const int sign_Id = 63;
static const int door_wood_Id = 64;
static const int ladder_Id = 65;
static const int rail_Id = 66;
static const int stairs_stone_Id = 67;
static const int wallSign_Id = 68;
static const int lever_Id = 69;
static const int pressurePlate_stone_Id = 70;
static const int door_iron_Id = 71;
static const int pressurePlate_wood_Id = 72;
static const int redStoneOre_Id = 73;
static const int redStoneOre_lit_Id = 74;
static const int redstoneTorch_off_Id = 75;
static const int redstoneTorch_on_Id = 76;
static const int button_stone_Id = 77;
static const int topSnow_Id = 78;
static const int ice_Id = 79;
static const int snow_Id = 80;
static const int cactus_Id = 81;
static const int clay_Id = 82;
static const int reeds_Id = 83;
static const int jukebox_Id = 84;
static const int fence_Id = 85;
static const int pumpkin_Id = 86;
static const int netherRack_Id = 87;
static const int soulsand_Id = 88;
static const int glowstone_Id = 89;
static const int portalTile_Id = 90;
static const int litPumpkin_Id = 91;
static const int cake_Id = 92;
static const int diode_off_Id = 93;
static const int diode_on_Id = 94;
static const int stained_glass_Id = 95;
static const int trapdoor_Id = 96;
static const int monsterStoneEgg_Id = 97;
static const int stoneBrick_Id = 98;
static const int hugeMushroom_brown_Id = 99;
static const int hugeMushroom_red_Id = 100;
static const int ironFence_Id = 101;
static const int thinGlass_Id = 102;
static const int melon_Id = 103;
static const int pumpkinStem_Id = 104;
static const int melonStem_Id = 105;
static const int vine_Id = 106;
static const int fenceGate_Id = 107;
static const int stairs_bricks_Id = 108;
static const int stairs_stoneBrick_Id = 109;
static const int mycel_Id = 110;
static const int waterLily_Id = 111;
static const int netherBrick_Id = 112;
static const int netherFence_Id = 113;
static const int stairs_netherBricks_Id = 114;
static const int netherStalk_Id = 115;
static const int enchantTable_Id = 116;
static const int brewingStand_Id = 117;
static const int cauldron_Id = 118;
static const int endPortalTile_Id = 119;
static const int endPortalFrameTile_Id = 120;
static const int endStone_Id = 121;
static const int dragonEgg_Id = 122;
static const int redstoneLight_Id = 123;
static const int redstoneLight_lit_Id = 124;
static const int woodSlab_Id = 125;
static const int woodSlabHalf_Id = 126;
static const int cocoa_Id = 127;
static const int stairs_sandstone_Id = 128;
static const int emeraldOre_Id = 129;
static const int enderChest_Id = 130;
static const int tripWireSource_Id = 131;
static const int tripWire_Id = 132;
static const int emeraldBlock_Id = 133;
static const int stairs_sprucewood_Id = 134;
static const int stairs_birchwood_Id = 135;
static const int stairs_junglewood_Id = 136;
static const int commandBlock_Id = 137;
static const int beacon_Id = 138;
static const int cobbleWall_Id = 139;
static const int flowerPot_Id = 140;
static const int carrots_Id = 141;
static const int potatoes_Id = 142;
static const int button_wood_Id = 143;
static const int skull_Id = 144;
static const int anvil_Id = 145;
static const int chest_trap_Id = 146;
static const int weightedPlate_light_Id = 147;
static const int weightedPlate_heavy_Id = 148;
static const int comparator_off_Id = 149;
static const int comparator_on_Id = 150;
static const int daylightDetector_Id = 151;
static const int redstoneBlock_Id = 152;
static const int netherQuartz_Id = 153;
static const int hopper_Id = 154;
static const int quartzBlock_Id = 155;
static const int stairs_quartz_Id = 156;
static const int activatorRail_Id = 157;
static const int dropper_Id = 158;
static const int clayHardened_colored_Id = 159;
static const int stained_glass_pane_Id = 160;
static const int hayBlock_Id = 170;
static const int woolCarpet_Id = 171;
static const int clayHardened_Id = 172;
static const int coalBlock_Id = 173;
static Tile* stone;
static GrassTile* grass;
static Tile* dirt;
static Tile* cobblestone;
static Tile* wood;
static Tile* sapling;
static Tile* unbreakable;
static LiquidTile* water;
static Tile* calmWater;
static LiquidTile* lava;
static Tile* calmLava;
static Tile* sand;
static Tile* gravel;
static Tile* goldOre;
static Tile* ironOre;
static Tile* coalOre;
static Tile* treeTrunk;
static LeafTile* leaves;
static Tile* sponge;
static Tile* glass;
static Tile* lapisOre;
static Tile* lapisBlock;
static Tile* dispenser;
static Tile* sandStone;
static Tile* noteblock;
static Tile* bed;
static Tile* goldenRail;
static Tile* detectorRail;
static PistonBaseTile* pistonStickyBase;
static Tile* web;
static TallGrass* tallgrass;
static DeadBushTile* deadBush;
static PistonBaseTile* pistonBase;
static PistonExtensionTile* pistonExtension;
static Tile* wool;
static PistonMovingPiece* pistonMovingPiece;
static Bush* flower;
static Bush* rose;
static Bush* mushroom_brown;
static Bush* mushroom_red;
static Tile* goldBlock;
static Tile* ironBlock;
// static Tile *stoneSlab;
// static Tile *stoneSlabHalf;
static Tile* redBrick;
static Tile* tnt;
static Tile* bookshelf;
static Tile* mossyCobblestone;
static Tile* obsidian;
static Tile* torch;
static FireTile* fire;
static Tile* mobSpawner;
static Tile* stairs_wood;
static ChestTile* chest;
static RedStoneDustTile* redStoneDust;
static Tile* diamondOre;
static Tile* diamondBlock;
static Tile* workBench;
static Tile* wheat;
static Tile* farmland;
static Tile* furnace;
static Tile* furnace_lit;
static Tile* sign;
static Tile* door_wood;
static Tile* ladder;
static Tile* rail;
static Tile* stairs_stone;
static Tile* wallSign;
static Tile* lever;
static Tile* pressurePlate_stone;
static Tile* door_iron;
static Tile* pressurePlate_wood;
static Tile* redStoneOre;
static Tile* redStoneOre_lit;
static Tile* redstoneTorch_off;
static Tile* redstoneTorch_on;
static Tile* button;
static Tile* topSnow;
static Tile* ice;
static Tile* snow;
static Tile* cactus;
static Tile* clay;
static Tile* reeds;
static Tile* jukebox;
static Tile* fence;
static Tile* pumpkin;
static Tile* netherRack;
static Tile* soulsand;
static Tile* glowstone;
static PortalTile* portalTile;
static Tile* litPumpkin;
static Tile* cake;
static RepeaterTile* diode_off;
static RepeaterTile* diode_on;
static Tile* stained_glass;
static Tile* trapdoor;
static Tile* monsterStoneEgg;
static Tile* stoneBrick;
static Tile* hugeMushroom_brown;
static Tile* hugeMushroom_red;
static Tile* ironFence;
static Tile* thinGlass;
static Tile* melon;
static Tile* pumpkinStem;
static Tile* melonStem;
static Tile* vine;
static Tile* fenceGate;
static Tile* stairs_bricks;
static Tile* stairs_stoneBrickSmooth;
static MycelTile* mycel;
static Tile* waterLily;
static Tile* netherBrick;
static Tile* netherFence;
static Tile* stairs_netherBricks;
static Tile* netherStalk;
static Tile* enchantTable;
static Tile* brewingStand;
static CauldronTile* cauldron;
static Tile* endPortalTile;
static Tile* endPortalFrameTile;
static Tile* endStone;
static Tile* dragonEgg;
static Tile* redstoneLight;
static Tile* redstoneLight_lit;
static Tile* stairs_sandstone;
static Tile* woodStairsDark;
static Tile* woodStairsBirch;
static Tile* woodStairsJungle;
static Tile* commandBlock;
static BeaconTile* beacon;
static Tile* button_wood;
static HalfSlabTile* woodSlab;
static HalfSlabTile* woodSlabHalf;
static HalfSlabTile* stoneSlab;
static HalfSlabTile* stoneSlabHalf;
static Tile* emeraldOre;
static Tile* enderChest;
static TripWireSourceTile* tripWireSource;
static Tile* tripWire;
static Tile* emeraldBlock;
static Tile* cocoa;
static Tile* skull;
static Tile* cobbleWall;
static Tile* flowerPot;
static Tile* carrots;
static Tile* potatoes;
static Tile* anvil;
static Tile* chest_trap;
static Tile* weightedPlate_light;
static Tile* weightedPlate_heavy;
static ComparatorTile* comparator_off;
static ComparatorTile* comparator_on;
static DaylightDetectorTile* daylightDetector;
static Tile* redstoneBlock;
static Tile* netherQuartz;
static HopperTile* hopper;
static Tile* quartzBlock;
static Tile* stairs_quartz;
static Tile* activatorRail;
static Tile* dropper;
static Tile* clayHardened_colored;
static Tile* stained_glass_pane;
static Tile* hayBlock;
static Tile* woolCarpet;
static Tile* clayHardened;
static Tile* coalBlock;
static void staticCtor();
int id;
protected:
float destroySpeed;
float explosionResistance;
bool isInventoryItem;
bool collectStatistics;
bool _isTicking;
bool _isEntityTile;
int m_iMaterial;
int m_iBaseItemType;
// 4J Stu - Removed this in favour of a TLS version
// double xx0, yy0, zz0, xx1, yy1, zz1;
public:
const SoundType* soundType;
float gravity;
Material* material;
float friction;
private:
unsigned int descriptionId;
unsigned int useDescriptionId; // 4J Added
protected:
Icon* icon;
protected:
void _init(int id, Material* material, bool isSolidRender);
Tile(int id, Material* material, bool isSolidRender = true);
virtual ~Tile() {}
protected:
virtual Tile* sendTileData(unsigned char importantMask =
15); // 4J - added importantMask to indicate
// which bits in the data are important
protected:
virtual void init();
virtual Tile* setSoundType(const SoundType* soundType);
virtual Tile* setLightBlock(int i);
virtual Tile* setLightEmission(float f);
virtual Tile* setExplodeable(float explosionResistance);
Tile* setBaseItemTypeAndMaterial(int iType, int iMaterial);
public:
static bool isSolidBlockingTile(int t);
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
virtual int getRenderShape();
// 4J-PB added
int getBaseItemType();
int getMaterial();
protected:
virtual Tile* setDestroyTime(float destroySpeed);
virtual Tile* setIndestructible();
public:
virtual float getDestroySpeed(Level* level, int x, int y, int z);
protected:
virtual Tile* setTicking(bool tick);
virtual Tile* disableMipmap();
public:
virtual bool isTicking();
virtual bool isEntityTile();
virtual void setShape(float x0, float y0, float z0, float x1, float y1,
float z1);
virtual float getBrightness(LevelSource* level, int x, int y, int z);
virtual int getLightColor(
LevelSource* level, int x, int y, int z,
int tileId = -1); // 4J - brought forward from 1.8.2
static bool isFaceVisible(Level* level, int x, int y, int z, int f);
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual bool isSolidFace(LevelSource* level, int x, int y, int z, int face);
virtual Icon* getTexture(LevelSource* level, int x, int y, int z, int face);
virtual Icon* getTexture(int face, int data);
virtual Icon* getTexture(int face);
virtual AABB getTileAABB(Level* level, int x, int y, int z);
virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes, std::shared_ptr<Entity> source);
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
virtual bool isSolidRender(
bool isServerLevel = false); // 4J - Added isServerLevel param
virtual bool mayPick(int data, bool liquid);
virtual bool mayPick();
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual void animateTick(Level* level, int x, int y, int z, Random* random);
virtual void destroy(Level* level, int x, int y, int z, int data);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void addLights(Level* level, int x, int y, int z);
virtual int getTickDelay(Level* level);
virtual void onPlace(Level* level, int x, int y, int z);
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
virtual int getResourceCount(Random* random);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual float getDestroyProgress(std::shared_ptr<Player> player,
Level* level, int x, int y, int z);
virtual void spawnResources(Level* level, int x, int y, int z, int data,
int playerBonusLevel);
virtual void spawnResources(Level* level, int x, int y, int z, int data,
float odds, int playerBonusLevel);
protected:
virtual void popResource(Level* level, int x, int y, int z,
std::shared_ptr<ItemInstance> itemInstance);
virtual void popExperience(Level* level, int x, int y, int z, int amount);
public:
virtual int getSpawnResourcesAuxValue(int data);
virtual float getExplosionResistance(std::shared_ptr<Entity> source);
virtual HitResult* clip(Level* level, int xt, int yt, int zt, Vec3* a,
Vec3* b);
private:
virtual bool containsX(const std::optional<Vec3>& v);
virtual bool containsY(const std::optional<Vec3>& v);
virtual bool containsZ(const std::optional<Vec3>& v);
public:
virtual void wasExploded(Level* level, int x, int y, int z,
Explosion* explosion);
virtual int getRenderLayer();
virtual bool mayPlace(Level* level, int x, int y, int z, int face,
std::shared_ptr<ItemInstance> item);
virtual bool mayPlace(Level* level, int x, int y, int z, int face);
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual bool TestUse();
virtual bool TestUse(Level* level, int x, int y, int z,
std::shared_ptr<Player> player);
virtual bool use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly = false); // 4J added soundOnly param
virtual void stepOn(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity);
virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue);
virtual void prepareRender(Level* level, int x, int y, int z);
virtual void attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player);
virtual void handleEntityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> e, Vec3* current);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual double getShapeX0();
virtual double getShapeX1();
virtual double getShapeY0();
virtual double getShapeY1();
virtual double getShapeZ0();
virtual double getShapeZ1();
virtual int getColor() const;
virtual int getColor(int auxData);
virtual int getColor(LevelSource* level, int x, int y, int z);
virtual int getColor(LevelSource* level, int x, int y, int z,
int data); // 4J added
virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void entityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity);
virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
int dir);
virtual void updateDefaultShape();
virtual void playerDestroy(Level* level, std::shared_ptr<Player> player,
int x, int y, int z, int data);
virtual bool canSurvive(Level* level, int x, int y, int z);
protected:
virtual bool isSilkTouchable();
virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
virtual int getResourceCountForLootBonus(int bonusLevel, Random* random);
virtual void setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<LivingEntity> by,
std::shared_ptr<ItemInstance> itemInstance);
virtual void finalizePlacement(Level* level, int x, int y, int z, int data);
virtual Tile* setDescriptionId(unsigned int id);
virtual std::wstring getName();
virtual unsigned int getDescriptionId(int iData = -1);
virtual Tile* setUseDescriptionId(unsigned int id); // 4J Added
virtual unsigned int getUseDescriptionId(); // 4J Added
virtual bool triggerEvent(Level* level, int x, int y, int z, int b0,
int b1);
virtual bool isCollectStatistics();
// 4J Added so we can check before we try to add a tile to the tick list if
// it's actually going to do seomthing Default to true (it's also checking a
// bool array) and just override when we need to be able to say no
virtual bool shouldTileTick(Level* level, int x, int y, int z) {
return true;
}
protected:
virtual Tile* setNotCollectStatistics();
public:
virtual int getPistonPushReaction();
virtual float getShadeBrightness(LevelSource* level, int x, int y,
int z); // 4J - brought forward from 1.8.2
virtual void fallOn(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity, float fallDistance);
virtual int cloneTileId(Level* level, int x, int y, int z);
virtual int cloneTileData(Level* level, int x, int y, int z);
virtual void playerWillDestroy(Level* level, int x, int y, int z, int data,
std::shared_ptr<Player> player);
virtual void onRemoving(Level* level, int x, int y, int z, int data);
virtual void handleRain(Level* level, int x, int y, int z);
virtual void levelTimeChanged(Level* level, int64_t delta, int64_t newTime);
virtual bool useOwnCloneData();
virtual bool canInstantlyTick();
virtual bool dropFromExplosion(Explosion* explosion);
virtual bool isMatching(int id);
static bool isMatching(int tileIdA, int tileIdB);
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level* level, int x, int y, int z,
int dir);
protected:
virtual Tile* setIconName(const std::wstring& iconName);
virtual std::wstring getIconName();
public:
virtual void registerIcons(IconRegister* iconRegister);
virtual std::wstring getTileItemIconName();
// AP - added this function so we can generate the faceFlags for a block in
// a single fast function
int getFaceFlags(LevelSource* level, int x, int y, int z);
};
class stoneBrick : public Tile {};