4jcraft/Minecraft.World/Blocks/ThinFenceTile.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

123 lines
4.1 KiB
C++

#include "../Platform/stdafx.h"
#include "ThinFenceTile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.h"
ThinFenceTile::ThinFenceTile(int id, const std::wstring& tex,
const std::wstring& edgeTex, Material* material,
bool dropsResources)
: Tile(id, material, false) {
iconSide = nullptr;
edgeTexture = edgeTex;
this->dropsResources = dropsResources;
this->texture = tex;
}
int ThinFenceTile::getResource(int data, Random* random, int playerBonusLevel) {
if (!dropsResources) {
return 0;
}
return Tile::getResource(data, random, playerBonusLevel);
}
bool ThinFenceTile::isSolidRender(bool isServerLevel) { return false; }
bool ThinFenceTile::isCubeShaped() { return false; }
int ThinFenceTile::getRenderShape() {
return material == Material::glass ? Tile::SHAPE_THIN_PANE
: Tile::SHAPE_IRON_FENCE;
}
bool ThinFenceTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
int id = level->getTile(x, y, z);
if (id == this->id) return false;
return Tile::shouldRenderFace(level, x, y, z, face);
}
void ThinFenceTile::addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes, std::shared_ptr<Entity> source) {
bool n = attachsTo(level->getTile(x, y, z - 1));
bool s = attachsTo(level->getTile(x, y, z + 1));
bool w = attachsTo(level->getTile(x - 1, y, z));
bool e = attachsTo(level->getTile(x + 1, y, z));
if ((w && e) || (!w && !e && !n && !s)) {
setShape(0, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
Tile::addAABBs(level, x, y, z, box, boxes, source);
} else if (w && !e) {
setShape(0, 0, 7.0f / 16.0f, .5f, 1, 9.0f / 16.0f);
Tile::addAABBs(level, x, y, z, box, boxes, source);
} else if (!w && e) {
setShape(.5f, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
if ((n && s) || (!w && !e && !n && !s)) {
setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
} else if (n && !s) {
setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, .5f);
Tile::addAABBs(level, x, y, z, box, boxes, source);
} else if (!n && s) {
setShape(7.0f / 16.0f, 0, .5f, 9.0f / 16.0f, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
}
void ThinFenceTile::updateDefaultShape() { setShape(0, 0, 0, 1, 1, 1); }
void ThinFenceTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
float minX = 7.0f / 16.0f;
float maxX = 9.0f / 16.0f;
float minZ = 7.0f / 16.0f;
float maxZ = 9.0f / 16.0f;
bool n = attachsTo(level->getTile(x, y, z - 1));
bool s = attachsTo(level->getTile(x, y, z + 1));
bool w = attachsTo(level->getTile(x - 1, y, z));
bool e = attachsTo(level->getTile(x + 1, y, z));
if ((w && e) || (!w && !e && !n && !s)) {
minX = 0;
maxX = 1;
} else if (w && !e) {
minX = 0;
} else if (!w && e) {
maxX = 1;
}
if ((n && s) || (!w && !e && !n && !s)) {
minZ = 0;
maxZ = 1;
} else if (n && !s) {
minZ = 0;
} else if (!n && s) {
maxZ = 1;
}
setShape(minX, 0, minZ, maxX, 1, maxZ);
}
Icon* ThinFenceTile::getEdgeTexture() { return iconSide; }
bool ThinFenceTile::attachsTo(int tile) {
return Tile::solid[tile] || tile == id || tile == Tile::glass_Id ||
tile == Tile::stained_glass_Id ||
tile == Tile::stained_glass_pane_Id;
}
bool ThinFenceTile::isSilkTouchable() { return true; }
std::shared_ptr<ItemInstance> ThinFenceTile::getSilkTouchItemInstance(
int data) {
return std::shared_ptr<ItemInstance>(new ItemInstance(id, 1, data));
}
void ThinFenceTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(texture);
iconSide = iconRegister->registerIcon(edgeTexture);
}