4jcraft/Minecraft.World/Blocks/RedStoneOreTile.h
2026-03-21 15:52:50 -05:00

45 lines
1.6 KiB
C++

#pragma once
#include "Tile.h"
class Player;
class Random;
class RedStoneOreTile : public Tile {
private:
bool lit;
public:
RedStoneOreTile(int id, bool lit);
virtual int getTickDelay(Level* level);
virtual void attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player);
virtual void stepOn(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity);
virtual bool TestUse();
virtual bool use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly = false); // 4J added soundOnly param
private:
virtual void interact(Level* level, int x, int y, int z);
public:
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual int getResourceCountForLootBonus(int bonusLevel, Random* random);
virtual int getResourceCount(Random* random);
virtual void spawnResources(Level* level, int x, int y, int z, int data,
float odds, int playerBonusLevel);
virtual void animateTick(Level* level, int x, int y, int z, Random* random);
// 4J Added so we can check before we try to add a tile to the tick list if
// it's actually going to do seomthing
virtual bool shouldTileTick(Level* level, int x, int y, int z);
private:
void poofParticles(Level* level, int x, int y, int z);
protected:
virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
};