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20 lines
392 B
C++
20 lines
392 B
C++
#pragma once
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#include "BaseRailTile.h"
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class RailTile : public BaseRailTile {
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friend class ChunkRebuildData;
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private:
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Icon* iconTurn;
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public:
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RailTile(int id);
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Icon* getTexture(int face, int data);
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void registerIcons(IconRegister* iconRegister);
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protected:
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void updateState(Level* level, int x, int y, int z, int data, int dir,
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int type);
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}; |