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# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.redstone.h"
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#include "PressurePlateTile.h"
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#include "Util/AABB.h"
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PressurePlateTile::PressurePlateTile(int id, const std::wstring& tex,
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Material* material,
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Sensitivity sensitivity)
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: BasePressurePlateTile(id, tex, material) {
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this->sensitivity = sensitivity;
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// 4J Stu - Move this from base class to use virtual function
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updateShape(getDataForSignal(Redstone::SIGNAL_MAX));
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}
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int PressurePlateTile::getDataForSignal(int signal) {
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return signal > 0 ? 1 : 0;
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}
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int PressurePlateTile::getSignalForData(int data) {
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return data == 1 ? Redstone::SIGNAL_MAX : 0;
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}
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int PressurePlateTile::getSignalStrength(Level* level, int x, int y, int z) {
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std::vector<std::shared_ptr<Entity> >* entities = nullptr;
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AABB at_bb = getSensitiveAABB(x, y, z);
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if (sensitivity == everything)
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entities = level->getEntities(nullptr, &at_bb);
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else if (sensitivity == mobs)
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entities = level->getEntitiesOfClass(typeid(LivingEntity), &at_bb);
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else if (sensitivity == players)
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entities = level->getEntitiesOfClass(typeid(Player), &at_bb);
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else
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__debugbreak(); // 4J-JEV: We're going to delete something at a random
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// location.
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if (entities != nullptr && !entities->empty()) {
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for (auto it = entities->begin(); it != entities->end(); ++it) {
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std::shared_ptr<Entity> e = *it;
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if (!e->isIgnoringTileTriggers()) {
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if (sensitivity != everything) delete entities;
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return Redstone::SIGNAL_MAX;
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}
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}
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}
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if (sensitivity != everything) delete entities;
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return Redstone::SIGNAL_NONE;
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}
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