4jcraft/Minecraft.World/Blocks/PlantTile.h

42 lines
964 B
C++

#pragma once
#include "Tile.h"
#include "Material.h"
#include "../Util/Definitions.h"
class Random;
class Level;
class Bush : public Tile {
friend class Tile;
private:
void _init();
protected:
Bush(int id, Material* material);
Bush(int id);
public:
virtual void updateDefaultShape();
virtual bool mayPlace(Level* level, int x, int y, int z);
protected:
virtual bool mayPlaceOn(int tile);
public:
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void tick(Level* level, int x, int y, int z, Random* random);
protected:
void checkAlive(Level* level, int x, int y, int z);
public:
virtual bool canSurvive(Level* level, int x, int y, int z);
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
};