4jcraft/Minecraft.World/Blocks/PistonMovingTileEntity.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

194 lines
6.6 KiB
C++

#include "../Platform/stdafx.h"
#include "PistonMovingTileEntity.h"
#include <optional>
#include "TileEntities/PistonPieceTileEntity.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.h"
#include "../Util/Facing.h"
#include "../Util/AABB.h"
PistonMovingPiece::PistonMovingPiece(int id)
: BaseEntityTile(id, Material::piston, false) {
setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME);
}
std::shared_ptr<TileEntity> PistonMovingPiece::newTileEntity(Level* level) {
return nullptr;
}
void PistonMovingPiece::onPlace(Level* level, int x, int y, int z) {}
void PistonMovingPiece::onRemove(Level* level, int x, int y, int z, int id,
int data) {
std::shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
if (tileEntity != nullptr &&
std::dynamic_pointer_cast<PistonPieceEntity>(tileEntity) != nullptr) {
std::dynamic_pointer_cast<PistonPieceEntity>(tileEntity)->finalTick();
} else {
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
}
bool PistonMovingPiece::mayPlace(Level* level, int x, int y, int z) {
return false;
}
bool PistonMovingPiece::mayPlace(Level* level, int x, int y, int z, int face) {
return false;
}
int PistonMovingPiece::getRenderShape() { return SHAPE_INVISIBLE; }
bool PistonMovingPiece::isSolidRender(bool isServerLevel) { return false; }
bool PistonMovingPiece::isCubeShaped() { return false; }
bool PistonMovingPiece::use(
Level* level, int x, int y, int z, std::shared_ptr<Player> player,
int clickedFace, float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
// this is a special case in order to help removing invisible, unbreakable,
// blocks in the world
if (!level->isClientSide && level->getTileEntity(x, y, z) == nullptr) {
// this block is no longer valid
level->removeTile(x, y, z);
return true;
}
return false;
}
int PistonMovingPiece::getResource(int data, Random* random,
int playerBonusLevel) {
return 0;
}
void PistonMovingPiece::spawnResources(Level* level, int x, int y, int z,
int data, float odds, int playerBonus) {
if (level->isClientSide) return;
std::shared_ptr<PistonPieceEntity> entity = getEntity(level, x, y, z);
if (entity == nullptr) {
return;
}
Tile::tiles[entity->getId()]->spawnResources(level, x, y, z,
entity->getData(), 0);
}
void PistonMovingPiece::neighborChanged(Level* level, int x, int y, int z,
int type) {
if (!level->isClientSide && level->getTileEntity(x, y, z) == nullptr) {
// 4jcraft: remove orphaned moving piston blocks once their tile entity
// has already vanished, matching the cleanup path used on interaction.
level->removeTile(x, y, z);
}
}
std::shared_ptr<TileEntity> PistonMovingPiece::newMovingPieceEntity(
int block, int data, int facing, bool extending, bool isSourcePiston) {
return std::shared_ptr<TileEntity>(
new PistonPieceEntity(block, data, facing, extending, isSourcePiston));
}
std::optional<AABB> PistonMovingPiece::getAABB(Level* level, int x, int y,
int z) {
std::shared_ptr<PistonPieceEntity> entity = getEntity(level, x, y, z);
if (entity == nullptr) {
return std::nullopt;
}
// move the aabb depending on the animation
float progress = entity->getProgress(0);
if (entity->isExtending()) {
progress = 1.0f - progress;
}
return getAABB(level, x, y, z, entity->getId(), progress,
entity->getFacing());
}
void PistonMovingPiece::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
std::shared_ptr<PistonPieceEntity> entity =
std::dynamic_pointer_cast<PistonPieceEntity>(forceEntity);
if (entity == nullptr) entity = getEntity(level, x, y, z);
if (entity != nullptr) {
Tile* tile = Tile::tiles[entity->getId()];
if (tile == nullptr || tile == this) {
return;
}
tile->updateShape(level, x, y, z);
float progress = entity->getProgress(0);
if (entity->isExtending()) {
progress = 1.0f - progress;
}
int facing = entity->getFacing();
ThreadStorage* tls = m_tlsShape;
tls->xx0 = tile->getShapeX0() - Facing::STEP_X[facing] * progress;
tls->yy0 = tile->getShapeY0() - Facing::STEP_Y[facing] * progress;
tls->zz0 = tile->getShapeZ0() - Facing::STEP_Z[facing] * progress;
tls->xx1 = tile->getShapeX1() - Facing::STEP_X[facing] * progress;
tls->yy1 = tile->getShapeY1() - Facing::STEP_Y[facing] * progress;
tls->zz1 = tile->getShapeZ1() - Facing::STEP_Z[facing] * progress;
}
}
std::optional<AABB> PistonMovingPiece::getAABB(Level* level, int x, int y,
int z, int tile, float progress,
int facing) {
if (tile == 0 || tile == id) {
return std::nullopt;
}
auto aabb = Tile::tiles[tile]->getAABB(level, x, y, z);
if (!aabb.has_value()) {
return std::nullopt;
}
// move the aabb depending on the animation
if (Facing::STEP_X[facing] < 0) {
aabb->x0 -= Facing::STEP_X[facing] * progress;
} else {
aabb->x1 -= Facing::STEP_X[facing] * progress;
}
if (Facing::STEP_Y[facing] < 0) {
aabb->y0 -= Facing::STEP_Y[facing] * progress;
} else {
aabb->y1 -= Facing::STEP_Y[facing] * progress;
}
if (Facing::STEP_Z[facing] < 0) {
aabb->z0 -= Facing::STEP_Z[facing] * progress;
} else {
aabb->z1 -= Facing::STEP_Z[facing] * progress;
}
return aabb;
}
std::shared_ptr<PistonPieceEntity> PistonMovingPiece::getEntity(
LevelSource* level, int x, int y, int z) {
std::shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
if (tileEntity != nullptr &&
std::dynamic_pointer_cast<PistonPieceEntity>(tileEntity) != nullptr) {
return std::dynamic_pointer_cast<PistonPieceEntity>(tileEntity);
}
return nullptr;
}
void PistonMovingPiece::registerIcons(IconRegister* iconRegister) {
// don't register null, register piston top instead (to get proper
// particle effect)
icon = iconRegister->registerIcon(L"piston_top");
}
int PistonMovingPiece::cloneTileId(Level* level, int x, int y, int z) {
return 0;
}