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20 lines
809 B
C++
20 lines
809 B
C++
#pragma once
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#include "BaseEntityTile.h"
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class Player;
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class NoteBlockTile : public BaseEntityTile {
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public:
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NoteBlockTile(int id);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual bool TestUse();
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false); // 4J added soundOnly param
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virtual void attack(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player);
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virtual std::shared_ptr<TileEntity> newTileEntity(Level* level);
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virtual bool triggerEvent(Level* level, int x, int y, int z, int i,
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int note);
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}; |