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77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
#pragma once
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#include <optional>
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#include "Tile.h"
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#include "../Util/Definitions.h"
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class Random;
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class ChunkRebuildData;
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class LiquidTile : public Tile {
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friend class ChunkRebuildData;
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public:
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static const std::wstring TEXTURE_LAVA_STILL;
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static const std::wstring TEXTURE_WATER_STILL;
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static const std::wstring TEXTURE_WATER_FLOW;
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static const std::wstring TEXTURE_LAVA_FLOW;
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private:
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Icon* icons[2];
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protected:
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LiquidTile(int id, Material* material);
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public:
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virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
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virtual int getColor() const;
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virtual int getColor(LevelSource* level, int x, int y, int z);
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virtual int getColor(LevelSource* level, int x, int y, int z,
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int data); // 4J added
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static float getHeight(int d);
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virtual Icon* getTexture(int face, int data);
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protected:
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virtual int getDepth(Level* level, int x, int y, int z);
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virtual int getRenderedDepth(LevelSource* level, int x, int y, int z);
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public:
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool mayPick(int data, bool liquid);
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virtual bool isSolidFace(LevelSource* level, int x, int y, int z, int face);
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virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face);
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virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
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virtual int getRenderShape();
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual int getResourceCount(Random* random);
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private:
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virtual Vec3 getFlow(LevelSource* level, int x, int y, int z);
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public:
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virtual void handleEntityInside(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> e, Vec3* current);
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virtual int getTickDelay(Level* level);
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virtual int getLightColor(
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LevelSource* level, int x, int y, int z,
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int tileId = -1); // 4J - brought forward from 1.8.2
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virtual float getBrightness(LevelSource* level, int x, int y, int z);
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virtual int getRenderLayer();
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virtual void animateTick(Level* level, int x, int y, int z, Random* random);
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static double getSlopeAngle(LevelSource* level, int x, int y, int z,
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Material* m);
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virtual void onPlace(Level* level, int x, int y, int z);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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private:
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virtual void updateLiquid(Level* level, int x, int y, int z);
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protected:
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virtual void fizz(Level* level, int x, int y, int z);
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public:
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void registerIcons(IconRegister* iconRegister);
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static Icon* getTexture(const std::wstring& name);
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};
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