4jcraft/Minecraft.World/Blocks/LadderTile.h

33 lines
1.2 KiB
C++

#pragma once
#include "Tile.h"
#include "../Util/Definitions.h"
class Random;
class LadderTile : public Tile {
friend class Tile;
protected:
LadderTile(int id);
public:
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
virtual AABB getTileAABB(Level* level, int x, int y, int z);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
using Tile::setShape;
virtual void setShape(int data);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual int getResourceCount(Random* random);
};