4jcraft/Minecraft.World/Blocks/HalfSlabTile.cpp
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

128 lines
3.9 KiB
C++

#include "../Platform/stdafx.h"
#include "HalfSlabTile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.biome.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.stats.h"
#include "../Util/Facing.h"
HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material* material)
: Tile(id, material, fullSize) {
this->fullSize = fullSize;
if (fullSize) {
solid[id] = true;
} else {
setShape(0, 0, 0, 1, 0.5f, 1);
}
setLightBlock(255);
}
void HalfSlabTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
if (fullSize) {
setShape(0, 0, 0, 1, 1, 1);
} else {
bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
if (upper) {
setShape(0, 0.5f, 0, 1, 1, 1);
} else {
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
}
void HalfSlabTile::updateDefaultShape() {
if (fullSize) {
setShape(0, 0, 0, 1, 1, 1);
} else {
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
void HalfSlabTile::addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes, std::shared_ptr<Entity> source) {
updateShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
bool HalfSlabTile::isSolidRender(bool isServerLevel) { return fullSize; }
int HalfSlabTile::getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue) {
if (fullSize) return itemValue;
if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5)) {
return itemValue | TOP_SLOT_BIT;
}
return itemValue;
}
int HalfSlabTile::getResourceCount(Random* random) {
if (fullSize) {
return 2;
}
return 1;
}
int HalfSlabTile::getSpawnResourcesAuxValue(int data) {
return data & TYPE_MASK;
}
bool HalfSlabTile::isCubeShaped() { return fullSize; }
bool HalfSlabTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN &&
!Tile::shouldRenderFace(level, x, y, z, face)) {
return false;
}
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
bool isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper) {
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face))
return true;
return !(isHalfSlab(level->getTile(x, y, z)) &&
(level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
} else {
if (face == Facing::UP) return true;
if (face == Facing::DOWN &&
Tile::shouldRenderFace(level, x, y, z, face))
return true;
return !(isHalfSlab(level->getTile(x, y, z)) &&
(level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
}
bool HalfSlabTile::isHalfSlab(int tileId) {
return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;
}
int HalfSlabTile::cloneTileData(Level* level, int x, int y, int z) {
return Tile::cloneTileData(level, x, y, z) & TYPE_MASK;
}
int HalfSlabTile::cloneTileId(Level* level, int x, int y, int z) {
if (isHalfSlab(id)) {
return id;
}
if (id == Tile::stoneSlab_Id) {
return Tile::stoneSlabHalf_Id;
}
if (id == Tile::woodSlab_Id) {
return Tile::woodSlabHalf_Id;
}
return Tile::stoneSlabHalf_Id;
}