4jcraft/Minecraft.World/Blocks/FenceGateTile.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

138 lines
4.7 KiB
C++

#include "../Platform/stdafx.h"
#include "FenceGateTile.h"
#include "../Util/AABB.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.h"
#include "../Level/Events/LevelEvent.h"
#include "Util/Direction.h"
FenceGateTile::FenceGateTile(int id)
: DirectionalTile(id, Material::wood, false) {}
Icon* FenceGateTile::getTexture(int face, int data) {
return Tile::wood->getTexture(face);
}
bool FenceGateTile::mayPlace(Level* level, int x, int y, int z) {
if (!level->getMaterial(x, y - 1, z)->isSolid()) return false;
return Tile::mayPlace(level, x, y, z);
}
std::optional<AABB> FenceGateTile::getAABB(Level* level, int x, int y, int z) {
int data = level->getData(x, y, z);
if (isOpen(data)) {
return std::nullopt;
}
switch (data) {
case Direction::NORTH:
case Direction::SOUTH:
return AABB{static_cast<double>(x),
static_cast<double>(y),
z + 6.0 / 16.0,
x + 1.0,
y + 1.5,
z + 10.0 / 16.0};
default:
return AABB{x + 6.0 / 16.0,
static_cast<double>(y),
static_cast<double>(z),
x + 10.0 / 16.0,
y + 1.5,
z + 1.0};
}
}
// 4J - Brought forward from 1.2.3 to fix hit box rotation
void FenceGateTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
int data = getDirection(level->getData(x, y, z));
if (data == Direction::NORTH || data == Direction::SOUTH) {
setShape(0, 0, 6.0f / 16.0f, 1, 1.0f, 10.0f / 16.0f);
} else {
setShape(6.0f / 16.0f, 0, 0, 10.0f / 16.0f, 1.0f, 1);
}
}
bool FenceGateTile::blocksLight() { return false; }
bool FenceGateTile::isSolidRender(bool isServerLevel) { return false; }
bool FenceGateTile::isCubeShaped() { return false; }
bool FenceGateTile::isPathfindable(LevelSource* level, int x, int y, int z) {
return isOpen(level->getData(x, y, z));
}
int FenceGateTile::getRenderShape() { return Tile::SHAPE_FENCE_GATE; }
void FenceGateTile::setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<LivingEntity> by,
std::shared_ptr<ItemInstance> itemInstance) {
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4;
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
}
bool FenceGateTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) {
// 4J - added - just do enough to play the sound
level->levelEvent(
player, LevelEvent::SOUND_OPEN_DOOR, x, y, z,
0); // 4J - changed event to pass player rather than nullptr as the
// source of the event so we can filter the broadcast properly
return false;
}
int data = level->getData(x, y, z);
if (isOpen(data)) {
level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS);
} else {
// open the door from the player
int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4;
int current = getDirection(data);
if (current == ((dir + 2) % 4)) {
data = dir;
}
level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS);
}
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
}
void FenceGateTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
if (level->isClientSide) return;
int data = level->getData(x, y, z);
bool signal = level->hasNeighborSignal(x, y, z);
if (signal ||
((type > 0 && Tile::tiles[type]->isSignalSource()) || type == 0)) {
if (signal && !isOpen(data)) {
level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS);
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
} else if (!signal && isOpen(data)) {
level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS);
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
}
}
bool FenceGateTile::isOpen(int data) { return (data & OPEN_BIT) != 0; }
void FenceGateTile::registerIcons(IconRegister* iconRegister) {
// None
}
bool FenceGateTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
return true;
}