4jcraft/Minecraft.World/Blocks/FarmTile.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

122 lines
3.9 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.h"
#include "FarmTile.h"
FarmTile::FarmTile(int id) : Tile(id, Material::dirt, false) {
iconWet = nullptr;
iconDry = nullptr;
setTicking(true);
updateDefaultShape();
setLightBlock(255);
}
// 4J Added override
void FarmTile::updateDefaultShape() { setShape(0, 0, 0, 1, 15 / 16.0f, 1); }
std::optional<AABB> FarmTile::getAABB(Level* level, int x, int y, int z) {
return AABB(x + 0, y + 0, z + 0, x + 1, y + 1, z + 1);
}
bool FarmTile::isSolidRender(bool isServerLevel) { return false; }
bool FarmTile::isCubeShaped() { return false; }
Icon* FarmTile::getTexture(int face, int data) {
if (face == Facing::UP) {
if (data > 0) {
return iconWet;
} else {
return iconDry;
}
}
return Tile::dirt->getTexture(face);
}
void FarmTile::tick(Level* level, int x, int y, int z, Random* random) {
if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z)) {
level->setData(x, y, z, 7, Tile::UPDATE_CLIENTS);
} else {
int moisture = level->getData(x, y, z);
if (moisture > 0) {
level->setData(x, y, z, moisture - 1, Tile::UPDATE_CLIENTS);
} else {
if (!isUnderCrops(level, x, y, z)) {
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
}
}
void FarmTile::fallOn(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity, float fallDistance) {
// 4J Stu - Fix for #86148 - Code: Gameplay: Jumping on Farmland does not
// always result in turning to Dirt Block We should not be setting tiles on
// the client based on random values!
if (!level->isClientSide &&
level->random->nextFloat() < (fallDistance - .5f)) {
if (entity->instanceof(eTYPE_PLAYER)) {
std::shared_ptr<Player> player =
std::dynamic_pointer_cast<Player>(entity);
if (!player->isAllowedToMine()) {
return;
}
} else if (!level->getGameRules()->getBoolean(
GameRules::RULE_MOBGRIEFING)) {
return;
}
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
bool FarmTile::isUnderCrops(Level* level, int x, int y, int z) {
int r = 0;
for (int xx = x - r; xx <= x + r; xx++)
for (int zz = z - r; zz <= z + r; zz++) {
int tile = level->getTile(xx, y + 1, zz);
if (tile == Tile::wheat_Id || tile == Tile::melonStem_Id ||
tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id ||
tile == Tile::carrots_Id) {
return true;
}
}
return false;
}
bool FarmTile::isNearWater(Level* level, int x, int y, int z) {
for (int xx = x - 4; xx <= x + 4; xx++)
for (int yy = y; yy <= y + 1; yy++)
for (int zz = z - 4; zz <= z + 4; zz++) {
if (level->getMaterial(xx, yy, zz) == Material::water) {
return true;
}
}
return false;
}
void FarmTile::neighborChanged(Level* level, int x, int y, int z, int type) {
Tile::neighborChanged(level, x, y, z, type);
Material* above = level->getMaterial(x, y + 1, z);
if (above->isSolid()) {
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
bool FarmTile::blocksLight() { return true; }
int FarmTile::getResource(int data, Random* random, int playerBonusLevel) {
return Tile::dirt->getResource(0, random, playerBonusLevel);
}
int FarmTile::cloneTileId(Level* level, int x, int y, int z) {
return Tile::dirt_Id;
}
void FarmTile::registerIcons(IconRegister* iconRegister) {
iconWet = iconRegister->registerIcon(L"farmland_wet");
iconDry = iconRegister->registerIcon(L"farmland_dry");
}