4jcraft/Minecraft.World/Blocks/DoorTile.cpp
2026-03-30 02:17:54 -05:00

308 lines
10 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "DoorTile.h"
#include "../Level/Events/LevelEvent.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.h"
#include "../Headers/net.minecraft.h"
const std::wstring DoorTile::TEXTURES[] = {
L"doorWood_lower", L"doorWood_upper", L"doorIron_lower", L"doorIron_upper"};
DoorTile::DoorTile(int id, Material* material) : Tile(id, material, false) {
if (material == Material::metal) {
texBase = 2;
} else {
texBase = 0;
}
float r = 0.5f;
float h = 1.0f;
Tile::setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
}
Icon* DoorTile::getTexture(int face, int data) {
return iconBottom[TEXTURE_NORMAL];
}
Icon* DoorTile::getTexture(LevelSource* level, int x, int y, int z, int face) {
if (face == Facing::UP || face == Facing::DOWN)
return iconBottom[TEXTURE_NORMAL];
int compositeData = getCompositeData(level, x, y, z);
int dir = compositeData & C_DIR_MASK;
bool isOpen = (compositeData & C_OPEN_MASK) != 0;
bool flip = false;
bool upper = (compositeData & C_IS_UPPER_MASK) != 0;
if (isOpen) {
if (dir == 0 && face == 2)
flip = !flip;
else if (dir == 1 && face == 5)
flip = !flip;
else if (dir == 2 && face == 3)
flip = !flip;
else if (dir == 3 && face == 4)
flip = !flip;
} else {
if (dir == 0 && face == 5)
flip = !flip;
else if (dir == 1 && face == 3)
flip = !flip;
else if (dir == 2 && face == 4)
flip = !flip;
else if (dir == 3 && face == 2)
flip = !flip;
if ((compositeData & C_RIGHT_HINGE_MASK) != 0) flip = !flip;
}
if (upper) {
return iconTop[flip ? TEXTURE_FLIPPED : TEXTURE_NORMAL];
} else {
return iconBottom[flip ? TEXTURE_FLIPPED : TEXTURE_NORMAL];
}
}
void DoorTile::registerIcons(IconRegister* iconRegister) {
iconTop[TEXTURE_NORMAL] =
iconRegister->registerIcon(getIconName() + L"_upper");
iconBottom[TEXTURE_NORMAL] =
iconRegister->registerIcon(getIconName() + L"_lower");
iconTop[TEXTURE_FLIPPED] =
new FlippedIcon(iconTop[TEXTURE_NORMAL], true, false);
iconBottom[TEXTURE_FLIPPED] =
new FlippedIcon(iconBottom[TEXTURE_NORMAL], true, false);
}
bool DoorTile::blocksLight() { return false; }
bool DoorTile::isSolidRender(bool isServerLevel) { return false; }
bool DoorTile::isCubeShaped() { return false; }
int DoorTile::getRenderShape() { return Tile::SHAPE_DOOR; }
AABB DoorTile::getTileAABB(Level* level, int x, int y, int z) {
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
}
std::optional<AABB> DoorTile::getAABB(Level* level, int x, int y, int z) {
updateShape(level, x, y, z);
return Tile::getAABB(level, x, y, z);
}
void DoorTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
setShape(getCompositeData(level, x, y, z));
}
int DoorTile::getDir(LevelSource* level, int x, int y, int z) {
return getCompositeData(level, x, y, z) & C_DIR_MASK;
}
bool DoorTile::isOpen(LevelSource* level, int x, int y, int z) {
return (getCompositeData(level, x, y, z) & C_OPEN_MASK) != 0;
}
void DoorTile::setShape(int compositeData) {
float r = 3 / 16.0f;
Tile::setShape(0, 0, 0, 1, 2, 1);
int dir = compositeData & C_DIR_MASK;
bool open = (compositeData & C_OPEN_MASK) != 0;
bool hasRightHinge = (compositeData & C_RIGHT_HINGE_MASK) != 0;
if (dir == 0) {
if (open) {
if (!hasRightHinge)
setShape(0, 0, 0, 1, 1, r);
else
setShape(0, 0, 1 - r, 1, 1, 1);
} else
setShape(0, 0, 0, r, 1, 1);
} else if (dir == 1) {
if (open) {
if (!hasRightHinge)
setShape(1 - r, 0, 0, 1, 1, 1);
else
setShape(0, 0, 0, r, 1, 1);
} else
setShape(0, 0, 0, 1, 1, r);
} else if (dir == 2) {
if (open) {
if (!hasRightHinge)
setShape(0, 0, 1 - r, 1, 1, 1);
else
setShape(0, 0, 0, 1, 1, r);
} else
setShape(1 - r, 0, 0, 1, 1, 1);
} else if (dir == 3) {
if (open) {
if (!hasRightHinge)
setShape(0, 0, 0, r, 1, 1);
else
setShape(1 - r, 0, 0, 1, 1, 1);
} else
setShape(0, 0, 1 - r, 1, 1, 1);
}
}
void DoorTile::attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
// Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half
// and glitch in open / close motion while being mined. In lastest PC
// version this is commented out, so do that now to fix bug above
// use(level, x, y, z, player);
}
// 4J-PB - Adding a TestUse for tooltip display
bool DoorTile::TestUse() { return id == Tile::door_wood_Id; }
bool DoorTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) {
// 4J - added - just do enough to play the sound
if (material != Material::metal) {
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
return false;
}
if (material == Material::metal) return true;
int compositeData = getCompositeData(level, x, y, z);
int lowerData = compositeData & C_LOWER_DATA_MASK;
lowerData ^= 4;
if ((compositeData & C_IS_UPPER_MASK) == 0) {
level->setData(x, y, z, lowerData, Tile::UPDATE_CLIENTS);
level->setTilesDirty(x, y, z, x, y, z);
} else {
level->setData(x, y - 1, z, lowerData, Tile::UPDATE_CLIENTS);
level->setTilesDirty(x, y - 1, z, x, y, z);
}
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
}
void DoorTile::setOpen(Level* level, int x, int y, int z, bool shouldOpen) {
int compositeData = getCompositeData(level, x, y, z);
bool isOpen = (compositeData & C_OPEN_MASK) != 0;
if (isOpen == shouldOpen) return;
int lowerData = compositeData & C_LOWER_DATA_MASK;
lowerData ^= 4;
if ((compositeData & C_IS_UPPER_MASK) == 0) {
level->setData(x, y, z, lowerData, Tile::UPDATE_CLIENTS);
level->setTilesDirty(x, y, z, x, y, z);
} else {
level->setData(x, y - 1, z, lowerData, Tile::UPDATE_CLIENTS);
level->setTilesDirty(x, y - 1, z, x, y, z);
}
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
void DoorTile::neighborChanged(Level* level, int x, int y, int z, int type) {
int data = level->getData(x, y, z);
if ((data & UPPER_BIT) == 0) {
bool spawn = false;
if (level->getTile(x, y + 1, z) != id) {
level->removeTile(x, y, z);
spawn = true;
}
if (!level->isSolidBlockingTile(x, y - 1, z)) {
level->removeTile(x, y, z);
spawn = true;
if (level->getTile(x, y + 1, z) == id) {
level->removeTile(x, y + 1, z);
}
}
if (spawn) {
if (!level->isClientSide) {
spawnResources(level, x, y, z, data, 0);
}
} else {
bool signal = level->hasNeighborSignal(x, y, z) ||
level->hasNeighborSignal(x, y + 1, z);
if ((signal || (type > 0 && Tile::tiles[type]->isSignalSource())) &&
type != id) {
setOpen(level, x, y, z, signal);
}
}
} else {
if (level->getTile(x, y - 1, z) != id) {
level->removeTile(x, y, z);
}
if (type > 0 && type != id) {
neighborChanged(level, x, y - 1, z, type);
}
}
}
int DoorTile::getResource(int data, Random* random, int playerBonusLevel) {
if ((data & 8) != 0) return 0;
if (material == Material::metal) return Item::door_iron->id;
return Item::door_wood->id;
}
HitResult* DoorTile::clip(Level* level, int xt, int yt, int zt, Vec3* a,
Vec3* b) {
updateShape(level, xt, yt, zt);
return Tile::clip(level, xt, yt, zt, a, b);
}
bool DoorTile::mayPlace(Level* level, int x, int y, int z) {
if (y >= Level::maxBuildHeight - 1) return false;
return (level->isTopSolidBlocking(x, y - 1, z) &&
Tile::mayPlace(level, x, y, z) &&
Tile::mayPlace(level, x, y + 1, z));
}
bool DoorTile::isOpen(int data) { return (data & 4) != 0; }
int DoorTile::getPistonPushReaction() { return Material::PUSH_DESTROY; }
int DoorTile::getCompositeData(LevelSource* level, int x, int y, int z) {
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
int lowerData;
int upperData;
if (isUpper) {
lowerData = level->getData(x, y - 1, z);
upperData = data;
} else {
lowerData = data;
upperData = level->getData(x, y + 1, z);
}
// bits: dir, dir, open/closed, isUpper, isRightHinge
bool isRightHinge = (upperData & 1) != 0;
return (lowerData & C_LOWER_DATA_MASK) | (isUpper ? 8 : 0) |
(isRightHinge ? 16 : 0);
}
int DoorTile::cloneTileId(Level* level, int x, int y, int z) {
return material == Material::metal ? Item::door_iron_Id
: Item::door_wood_Id;
}
void DoorTile::playerWillDestroy(Level* level, int x, int y, int z, int data,
std::shared_ptr<Player> player) {
if (player->abilities.instabuild) {
if ((data & UPPER_BIT) != 0) {
if (level->getTile(x, y - 1, z) == id) {
level->removeTile(x, y - 1, z);
}
}
}
}