4jcraft/Minecraft.World/Blocks/CauldronTile.cpp
2026-03-30 02:17:54 -05:00

166 lines
5.8 KiB
C++

#include "../Platform/stdafx.h"
#include "CauldronTile.h"
#include "../Util/Facing.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.entity.item.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.h"
#include "../../Minecraft.Client/Player/ServerPlayer.h"
const std::wstring CauldronTile::TEXTURE_INSIDE = L"cauldron_inner";
const std::wstring CauldronTile::TEXTURE_BOTTOM = L"cauldron_bottom";
CauldronTile::CauldronTile(int id) : Tile(id, Material::metal, false) {
iconInner = nullptr;
iconTop = nullptr;
iconBottom = nullptr;
}
Icon* CauldronTile::getTexture(int face, int data) {
if (face == Facing::UP) {
return iconTop;
}
if (face == Facing::DOWN) {
return iconBottom;
}
return icon;
}
void CauldronTile::registerIcons(IconRegister* iconRegister) {
iconInner = iconRegister->registerIcon(L"cauldron_inner");
iconTop = iconRegister->registerIcon(L"cauldron_top");
iconBottom = iconRegister->registerIcon(L"cauldron_bottom");
icon = iconRegister->registerIcon(L"cauldron_side");
}
Icon* CauldronTile::getTexture(const std::wstring& name) {
if (name.compare(TEXTURE_INSIDE) == 0) return Tile::cauldron->iconInner;
if (name.compare(TEXTURE_BOTTOM) == 0) return Tile::cauldron->iconBottom;
return nullptr;
}
void CauldronTile::addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes, std::shared_ptr<Entity> source) {
setShape(0, 0, 0, 1, 5.0f / 16.0f, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
float thickness = 2.0f / 16.0f;
setShape(0, 0, 0, thickness, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(0, 0, 0, 1, 1, thickness);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(1 - thickness, 0, 0, 1, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(0, 0, 1 - thickness, 1, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
updateDefaultShape();
}
void CauldronTile::updateDefaultShape() { setShape(0, 0, 0, 1, 1, 1); }
bool CauldronTile::isSolidRender(bool isServerLevel) { return false; }
int CauldronTile::getRenderShape() { return SHAPE_CAULDRON; }
bool CauldronTile::isCubeShaped() { return false; }
bool CauldronTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
if (level->isClientSide) {
return true;
}
std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (item == nullptr) {
return true;
}
int currentData = level->getData(x, y, z);
int fillLevel = getFillLevel(currentData);
if (item->id == Item::bucket_water_Id) {
if (fillLevel < 3) {
if (!player->abilities.instabuild) {
player->inventory->setItem(
player->inventory->selected,
std::shared_ptr<ItemInstance>(
new ItemInstance(Item::bucket_empty)));
}
level->setData(x, y, z, 3, Tile::UPDATE_CLIENTS);
level->updateNeighbourForOutputSignal(x, y, z, id);
}
return true;
} else if (item->id == Item::glassBottle_Id) {
if (fillLevel > 0) {
std::shared_ptr<ItemInstance> potion =
std::shared_ptr<ItemInstance>(
new ItemInstance(Item::potion, 1, 0));
if (!player->inventory->add(potion)) {
level->addEntity(std::shared_ptr<ItemEntity>(
new ItemEntity(level, x + 0.5, y + 1.5, z + 0.5, potion)));
}
// 4J Stu - Brought forward change to update inventory when filling
// bottles with water
else if (player->instanceof(eTYPE_SERVERPLAYER)) {
std::dynamic_pointer_cast<ServerPlayer>(player)
->refreshContainer(player->inventoryMenu);
}
// 4J-PB - don't lose the water in creative mode
if (player->abilities.instabuild == false) {
item->count--;
if (item->count <= 0) {
player->inventory->setItem(player->inventory->selected,
nullptr);
}
}
level->setData(x, y, z, fillLevel - 1, Tile::UPDATE_CLIENTS);
level->updateNeighbourForOutputSignal(x, y, z, id);
}
} else if (fillLevel > 0) {
ArmorItem* armor = dynamic_cast<ArmorItem*>(item->getItem());
if (armor && armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH) {
armor->clearColor(item);
level->setData(x, y, z, fillLevel - 1, Tile::UPDATE_CLIENTS);
level->updateNeighbourForOutputSignal(x, y, z, id);
return true;
}
}
return true;
}
void CauldronTile::handleRain(Level* level, int x, int y, int z) {
if (level->random->nextInt(20) != 1) return;
int data = level->getData(x, y, z);
if (data < 3) {
level->setData(x, y, z, data + 1, Tile::UPDATE_CLIENTS);
}
}
int CauldronTile::getResource(int data, Random* random, int playerBonusLevel) {
return Item::cauldron_Id;
}
int CauldronTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::cauldron_Id;
}
bool CauldronTile::hasAnalogOutputSignal() { return true; }
int CauldronTile::getAnalogOutputSignal(Level* level, int x, int y, int z,
int dir) {
int data = level->getData(x, y, z);
return getFillLevel(data);
}
int CauldronTile::getFillLevel(int data) { return data; }