4jcraft/Minecraft.World/Blocks/ButtonTile.cpp
2026-03-30 02:17:54 -05:00

322 lines
10 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.projectile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.redstone.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.h"
#include "ButtonTile.h"
#include <optional>
#include "../Util/SoundTypes.h"
ButtonTile::ButtonTile(int id, bool sensitive)
: Tile(id, Material::decoration, false) {
this->setTicking(true);
this->sensitive = sensitive;
}
Icon* ButtonTile::getTexture(int face, int data) {
if (id == Tile::button_wood_Id)
return Tile::wood->getTexture(Facing::UP);
else
return Tile::stone->getTexture(Facing::UP);
}
std::optional<AABB> ButtonTile::getAABB(Level* level, int x, int y, int z) {
return std::nullopt;
}
int ButtonTile::getTickDelay(Level* level) { return sensitive ? 30 : 20; }
bool ButtonTile::blocksLight() { return false; }
bool ButtonTile::isSolidRender(bool isServerLevel) { return false; }
bool ButtonTile::isCubeShaped() { return false; }
bool ButtonTile::mayPlace(Level* level, int x, int y, int z, int face) {
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
return false;
}
bool ButtonTile::mayPlace(Level* level, int x, int y, int z) {
if (level->isSolidBlockingTile(x - 1, y, z)) {
return true;
} else if (level->isSolidBlockingTile(x + 1, y, z)) {
return true;
} else if (level->isSolidBlockingTile(x, y, z - 1)) {
return true;
} else if (level->isSolidBlockingTile(x, y, z + 1)) {
return true;
}
return false;
}
int ButtonTile::getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue) {
int dir = level->getData(x, y, z);
int oldFlip = dir & 8;
dir &= 7;
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1))
dir = 4;
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1))
dir = 3;
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z))
dir = 2;
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z))
dir = 1;
else
dir = findFace(level, x, y, z);
return dir + oldFlip;
}
int ButtonTile::findFace(Level* level, int x, int y, int z) {
if (level->isSolidBlockingTile(x - 1, y, z)) {
return 1;
} else if (level->isSolidBlockingTile(x + 1, y, z)) {
return 2;
} else if (level->isSolidBlockingTile(x, y, z - 1)) {
return 3;
} else if (level->isSolidBlockingTile(x, y, z + 1)) {
return 4;
}
return 1;
}
void ButtonTile::neighborChanged(Level* level, int x, int y, int z, int type) {
if (checkCanSurvive(level, x, y, z)) {
int dir = level->getData(x, y, z) & 7;
bool replace = false;
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1)
replace = true;
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2)
replace = true;
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3)
replace = true;
if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4)
replace = true;
if (replace) {
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
}
bool ButtonTile::checkCanSurvive(Level* level, int x, int y, int z) {
if (!mayPlace(level, x, y, z)) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
void ButtonTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
int data = level->getData(x, y, z);
updateShape(data);
}
void ButtonTile::updateShape(int data) {
int dir = data & 7;
bool pressed = (data & 8) > 0;
float h0 = 6 / 16.0f;
float h1 = 10 / 16.0f;
float r = 3 / 16.0f;
float d = 2 / 16.0f;
if (pressed) d = 1 / 16.0f;
if (dir == 1) {
setShape(0, h0, 0.5f - r, d, h1, 0.5f + r);
} else if (dir == 2) {
setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r);
} else if (dir == 3) {
setShape(0.5f - r, h0, 0, 0.5f + r, h1, d);
} else if (dir == 4) {
setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1);
}
}
void ButtonTile::attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
// use(level, x, y, z, player, 0, 0, 0, 0);
}
// 4J-PB - Adding a TestUse for tooltip display
bool ButtonTile::TestUse() { return true; }
bool ButtonTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) {
// 4J - added - just do enough to play the sound
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK,
0.3f, 0.6f);
return false;
}
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
if (open == 0) return true;
level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f,
0.6f);
updateNeighbours(level, x, y, z, dir);
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return true;
}
void ButtonTile::onRemove(Level* level, int x, int y, int z, int id, int data) {
if ((data & 8) > 0) {
int dir = data & 7;
updateNeighbours(level, x, y, z, dir);
}
Tile::onRemove(level, x, y, z, id, data);
}
int ButtonTile::getSignal(LevelSource* level, int x, int y, int z, int dir) {
return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX
: Redstone::SIGNAL_NONE;
}
int ButtonTile::getDirectSignal(LevelSource* level, int x, int y, int z,
int dir) {
int data = level->getData(x, y, z);
if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
int myDir = data & 7;
if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX;
if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
return false;
}
bool ButtonTile::isSignalSource() { return true; }
void ButtonTile::tick(Level* level, int x, int y, int z, Random* random) {
if (level->isClientSide) return;
int data = level->getData(x, y, z);
if ((data & 8) == 0) {
return;
}
if (sensitive) {
checkPressed(level, x, y, z);
} else {
level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
int dir = data & 7;
updateNeighbours(level, x, y, z, dir);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK,
0.3f, 0.5f);
level->setTilesDirty(x, y, z, x, y, z);
}
}
void ButtonTile::updateDefaultShape() {
float x = 3 / 16.0f;
float y = 2 / 16.0f;
float z = 2 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
}
void ButtonTile::entityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity) {
if (level->isClientSide) return;
if (!sensitive) return;
if ((level->getData(x, y, z) & 8) != 0) {
return;
}
checkPressed(level, x, y, z);
}
void ButtonTile::checkPressed(Level* level, int x, int y, int z) {
int data = level->getData(x, y, z);
int dir = data & 7;
bool wasPressed = (data & 8) != 0;
bool shouldBePressed;
updateShape(data);
Tile::ThreadStorage* tls = m_tlsShape;
AABB arrow_aabb{
x + tls->xx0, y + tls->yy0, z + tls->zz0,
x + tls->xx1, y + tls->yy1, z + tls->zz1,
};
std::vector<std::shared_ptr<Entity> >* entities =
level->getEntitiesOfClass(typeid(Arrow), &arrow_aabb);
shouldBePressed = !entities->empty();
delete entities;
if (shouldBePressed && !wasPressed) {
level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK,
0.3f, 0.6f);
}
if (!shouldBePressed && wasPressed) {
level->setData(x, y, z, dir, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK,
0.3f, 0.5f);
}
if (shouldBePressed) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
}
void ButtonTile::updateNeighbours(Level* level, int x, int y, int z, int dir) {
level->updateNeighborsAt(x, y, z, id);
if (dir == 1) {
level->updateNeighborsAt(x - 1, y, z, id);
} else if (dir == 2) {
level->updateNeighborsAt(x + 1, y, z, id);
} else if (dir == 3) {
level->updateNeighborsAt(x, y, z - 1, id);
} else if (dir == 4) {
level->updateNeighborsAt(x, y, z + 1, id);
} else {
level->updateNeighborsAt(x, y - 1, z, id);
}
}
bool ButtonTile::shouldTileTick(Level* level, int x, int y, int z) {
int currentData = level->getData(x, y, z);
return (currentData & 8) != 0;
}
void ButtonTile::registerIcons(IconRegister* iconRegister) {
// None
}