4jcraft/Minecraft.World/Blocks/BaseRailTile.h

98 lines
2.7 KiB
C++

#pragma once
#include "Tile.h"
#include "../Level/TilePos.h"
#include "../Util/Definitions.h"
class Random;
class HitResult;
class ChunkRebuildData;
class BaseRailTile : public Tile {
friend class Tile;
friend class ChunkRebuildData;
public:
static const int DIR_FLAT_Z = 0;
static const int DIR_FLAT_X = 1;
// the data bit is used by boosters and detectors, so they can't turn
static const int RAIL_DATA_BIT = 8;
static const int RAIL_DIRECTION_MASK = 7;
private:
Icon* iconTurn;
protected:
bool usesDataBit;
class Rail {
friend class BaseRailTile;
friend class RailTile;
private:
Level* level;
int x, y, z;
bool usesDataBit;
std::vector<TilePos*> connections;
bool m_bValidRail; // 4J added
public:
Rail(Level* level, int x, int y, int z);
~Rail();
private:
void updateConnections(int direction);
void removeSoftConnections();
bool hasRail(int x, int y, int z);
Rail* getRail(TilePos* p);
bool connectsTo(Rail* rail);
bool hasConnection(int x, int y, int z);
protected:
int countPotentialConnections();
private:
bool canConnectTo(Rail* rail);
void connectTo(Rail* rail);
bool hasNeighborRail(int x, int y, int z);
public:
void place(bool hasSignal, bool first);
};
public:
static bool isRail(Level* level, int x, int y, int z);
static bool isRail(int id);
protected:
BaseRailTile(int id, bool usesDataBit);
public:
using Tile::getResourceCount;
bool isUsesDataBit();
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual HitResult* clip(Level* level, int xt, int yt, int zt, Vec3* a,
Vec3* b);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random random);
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual void onPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
protected:
virtual void updateState(Level* level, int x, int y, int z, int data,
int dir, int type);
virtual void updateDir(Level* level, int x, int y, int z, bool first);
public:
int getPistonPushReaction();
void onRemove(Level* level, int x, int y, int z, int id, int data);
};