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98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
#pragma once
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#include "Tile.h"
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#include "../Level/TilePos.h"
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#include "../Util/Definitions.h"
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class Random;
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class HitResult;
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class ChunkRebuildData;
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class BaseRailTile : public Tile {
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friend class Tile;
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friend class ChunkRebuildData;
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public:
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static const int DIR_FLAT_Z = 0;
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static const int DIR_FLAT_X = 1;
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// the data bit is used by boosters and detectors, so they can't turn
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static const int RAIL_DATA_BIT = 8;
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static const int RAIL_DIRECTION_MASK = 7;
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private:
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Icon* iconTurn;
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protected:
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bool usesDataBit;
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class Rail {
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friend class BaseRailTile;
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friend class RailTile;
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private:
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Level* level;
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int x, y, z;
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bool usesDataBit;
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std::vector<TilePos*> connections;
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bool m_bValidRail; // 4J added
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public:
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Rail(Level* level, int x, int y, int z);
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~Rail();
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private:
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void updateConnections(int direction);
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void removeSoftConnections();
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bool hasRail(int x, int y, int z);
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Rail* getRail(TilePos* p);
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bool connectsTo(Rail* rail);
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bool hasConnection(int x, int y, int z);
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protected:
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int countPotentialConnections();
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private:
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bool canConnectTo(Rail* rail);
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void connectTo(Rail* rail);
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bool hasNeighborRail(int x, int y, int z);
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public:
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void place(bool hasSignal, bool first);
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};
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public:
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static bool isRail(Level* level, int x, int y, int z);
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static bool isRail(int id);
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protected:
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BaseRailTile(int id, bool usesDataBit);
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public:
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using Tile::getResourceCount;
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bool isUsesDataBit();
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virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual HitResult* clip(Level* level, int xt, int yt, int zt, Vec3* a,
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Vec3* b);
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual int getResourceCount(Random random);
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virtual bool mayPlace(Level* level, int x, int y, int z);
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virtual void onPlace(Level* level, int x, int y, int z);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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protected:
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virtual void updateState(Level* level, int x, int y, int z, int data,
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int dir, int type);
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virtual void updateDir(Level* level, int x, int y, int z, bool first);
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public:
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int getPistonPushReaction();
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void onRemove(Level* level, int x, int y, int z, int id, int data);
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};
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