4jcraft/Minecraft.World/Blocks/AnvilTile.cpp
2026-03-30 02:17:54 -05:00

104 lines
3.4 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.entity.item.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.h"
#include "../Headers/net.minecraft.h"
#include "AnvilTile.h"
const unsigned int AnvilTile::ANVIL_NAMES[ANVIL_NAMES_LENGTH] = {
IDS_TILE_ANVIL_INTACT,
IDS_TILE_ANVIL_SLIGHTLYDAMAGED,
IDS_TILE_ANVIL_VERYDAMAGED,
};
std::wstring AnvilTile::TEXTURE_DAMAGE_NAMES[ANVIL_NAMES_LENGTH] = {
L"anvil_top", L"anvil_top_damaged_1", L"anvil_top_damaged_2"};
AnvilTile::AnvilTile(int id) : HeavyTile(id, Material::heavyMetal, false) {
part = PART_BASE;
setLightBlock(0);
icons = nullptr;
}
bool AnvilTile::isCubeShaped() { return false; }
bool AnvilTile::isSolidRender(bool isServerLevel) { return false; }
Icon* AnvilTile::getTexture(int face, int data) {
if (part == PART_TOP && face == Facing::UP) {
int damage = (data >> 2) % ANVIL_NAMES_LENGTH;
return icons[damage];
}
return icon;
}
void AnvilTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(L"anvil_base");
icons = new Icon*[ANVIL_NAMES_LENGTH];
for (int i = 0; i < ANVIL_NAMES_LENGTH; i++) {
icons[i] = iconRegister->registerIcon(TEXTURE_DAMAGE_NAMES[i]);
}
}
void AnvilTile::setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<LivingEntity> by,
std::shared_ptr<ItemInstance> itemInstance) {
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
int dmg = level->getData(x, y, z) >> 2;
dir = ++dir % 4;
if (dir == 0)
level->setData(x, y, z, Direction::NORTH | (dmg << 2),
Tile::UPDATE_CLIENTS);
if (dir == 1)
level->setData(x, y, z, Direction::EAST | (dmg << 2),
Tile::UPDATE_CLIENTS);
if (dir == 2)
level->setData(x, y, z, Direction::SOUTH | (dmg << 2),
Tile::UPDATE_CLIENTS);
if (dir == 3)
level->setData(x, y, z, Direction::WEST | (dmg << 2),
Tile::UPDATE_CLIENTS);
}
bool AnvilTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ, bool soundOnly) {
if (level->isClientSide) {
return true;
}
player->startRepairing(x, y, z);
return true;
}
int AnvilTile::getRenderShape() { return SHAPE_ANVIL; }
int AnvilTile::getSpawnResourcesAuxValue(int data) { return data >> 2; }
void AnvilTile::updateShape(LevelSource* level, int x, int y, int z,
int forceData,
std::shared_ptr<TileEntity> forceEntity) {
int dir = level->getData(x, y, z) & 3;
if (dir == Direction::EAST || dir == Direction::WEST) {
setShape(0, 0, 2 / 16.0f, 1, 1, 1 - 2 / 16.0f);
} else {
setShape(2 / 16.0f, 0, 0, 1 - 2 / 16.0f, 1, 1);
}
}
void AnvilTile::falling(std::shared_ptr<FallingTile> entity) {
entity->setHurtsEntities(true);
}
void AnvilTile::onLand(Level* level, int xt, int yt, int zt, int data) {
level->levelEvent(LevelEvent::SOUND_ANVIL_LAND, xt, yt, zt, 0);
}
bool AnvilTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
return true;
}