4jcraft/Minecraft.World/AI/Goals/MoveThroughVillageGoal.cpp
MatthewBeshay a0fdc643d1 Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
2026-03-30 16:28:40 +11:00

125 lines
4.3 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.ai.control.h"
#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
#include "../../Headers/net.minecraft.world.entity.ai.util.h"
#include "../../Headers/net.minecraft.world.entity.ai.village.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "MoveThroughVillageGoal.h"
#include <limits>
#include "../Navigation/Path.h"
MoveThroughVillageGoal::MoveThroughVillageGoal(PathfinderMob* mob,
double speedModifier,
bool onlyAtNight) {
path = nullptr;
doorInfo = std::weak_ptr<DoorInfo>();
this->mob = mob;
this->speedModifier = speedModifier;
this->onlyAtNight = onlyAtNight;
setRequiredControlFlags(Control::MoveControlFlag);
}
MoveThroughVillageGoal::~MoveThroughVillageGoal() {
if (path != nullptr) delete path;
}
bool MoveThroughVillageGoal::canUse() {
updateVisited();
if (onlyAtNight && mob->level->isDay()) return false;
std::shared_ptr<Village> village = mob->level->villages->getClosestVillage(
Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 0);
if (village == nullptr) return false;
std::shared_ptr<DoorInfo> _doorInfo = getNextDoorInfo(village);
if (_doorInfo == nullptr) return false;
doorInfo = _doorInfo;
bool oldCanOpenDoors = mob->getNavigation()->canOpenDoors();
mob->getNavigation()->setCanOpenDoors(false);
delete path;
path = mob->getNavigation()->createPath(_doorInfo->x, _doorInfo->y,
_doorInfo->z);
mob->getNavigation()->setCanOpenDoors(oldCanOpenDoors);
if (path != nullptr) return true;
Vec3 towards(_doorInfo->x, _doorInfo->y, _doorInfo->z);
auto pos = RandomPos::getPosTowards(
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 10,
7, &towards);
if (!pos.has_value()) return false;
mob->getNavigation()->setCanOpenDoors(false);
delete path;
path = mob->getNavigation()->createPath(pos->x, pos->y, pos->z);
mob->getNavigation()->setCanOpenDoors(oldCanOpenDoors);
return path != nullptr;
}
bool MoveThroughVillageGoal::canContinueToUse() {
if (mob->getNavigation()->isDone()) return false;
float dist = mob->bbWidth + 4.f;
std::shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
if (_doorInfo == nullptr) return false;
return mob->distanceToSqr(_doorInfo->x, _doorInfo->y, _doorInfo->z) >
dist * dist;
}
void MoveThroughVillageGoal::start() {
mob->getNavigation()->moveTo(path, speedModifier);
path = nullptr;
}
void MoveThroughVillageGoal::stop() {
std::shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
if (_doorInfo == nullptr) return;
if (mob->getNavigation()->isDone() ||
mob->distanceToSqr(_doorInfo->x, _doorInfo->y, _doorInfo->z) < 4 * 4) {
visited.push_back(doorInfo);
}
}
std::shared_ptr<DoorInfo> MoveThroughVillageGoal::getNextDoorInfo(
std::shared_ptr<Village> village) {
std::shared_ptr<DoorInfo> closest = nullptr;
int closestDistSqr = std::numeric_limits<int>::max();
std::vector<std::shared_ptr<DoorInfo> >* doorInfos =
village->getDoorInfos();
// for (DoorInfo di : doorInfos)
for (auto it = doorInfos->begin(); it != doorInfos->end(); ++it) {
std::shared_ptr<DoorInfo> di = *it;
int distSqr = di->distanceToSqr(Mth::floor(mob->x), Mth::floor(mob->y),
Mth::floor(mob->z));
if (distSqr < closestDistSqr) {
if (hasVisited(di)) continue;
closest = di;
closestDistSqr = distSqr;
}
}
return closest;
}
bool MoveThroughVillageGoal::hasVisited(std::shared_ptr<DoorInfo> di) {
// for (DoorInfo di2 : visited)
for (auto it = visited.begin(); it != visited.end();) {
std::shared_ptr<DoorInfo> di2 = (*it).lock();
if (di2 == nullptr) {
it = visited.erase(it);
} else {
if (di->x == di2->x && di->y == di2->y && di->z == di2->z)
return true;
++it;
}
}
return false;
}
void MoveThroughVillageGoal::updateVisited() {
if (visited.size() > 15) visited.erase(visited.begin());
}