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40 lines
981 B
C++
40 lines
981 B
C++
#pragma once
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#include <memory>
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#include "Goal.h"
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class Level;
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class PathfinderMob;
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class Path;
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class MeleeAttackGoal : public Goal {
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private:
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Level* level;
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PathfinderMob* mob; // Owner of this goal
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int attackTime;
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double speedModifier;
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bool trackTarget;
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std::unique_ptr<Path> path;
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eINSTANCEOF attackType;
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int timeToRecalcPath;
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void _init(PathfinderMob* mob, double speedModifier, bool trackTarget);
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public:
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MeleeAttackGoal(PathfinderMob* mob, eINSTANCEOF attackType,
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double speedModifier, bool trackTarget);
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MeleeAttackGoal(PathfinderMob* mob, double speedModifier, bool trackTarget);
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~MeleeAttackGoal();
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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virtual void stop();
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virtual void tick();
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// 4J Added override to update ai elements when loading entity from
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// schematics
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virtual void setLevel(Level* level) { this->level = level; }
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};
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