4jcraft/Minecraft.World/AI/Goals/MeleeAttackGoal.h
2026-03-23 18:53:18 +11:00

40 lines
981 B
C++

#pragma once
#include <memory>
#include "Goal.h"
class Level;
class PathfinderMob;
class Path;
class MeleeAttackGoal : public Goal {
private:
Level* level;
PathfinderMob* mob; // Owner of this goal
int attackTime;
double speedModifier;
bool trackTarget;
std::unique_ptr<Path> path;
eINSTANCEOF attackType;
int timeToRecalcPath;
void _init(PathfinderMob* mob, double speedModifier, bool trackTarget);
public:
MeleeAttackGoal(PathfinderMob* mob, eINSTANCEOF attackType,
double speedModifier, bool trackTarget);
MeleeAttackGoal(PathfinderMob* mob, double speedModifier, bool trackTarget);
~MeleeAttackGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from
// schematics
virtual void setLevel(Level* level) { this->level = level; }
};