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33 lines
651 B
C++
33 lines
651 B
C++
#pragma once
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#include "Goal.h"
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class Villager;
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class Village;
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class MakeLoveGoal : public Goal {
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private:
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Villager* villager; // Owner of this goal
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std::weak_ptr<Villager> partner;
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Level* level;
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int loveMakingTime;
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std::weak_ptr<Village> village;
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public:
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MakeLoveGoal(Villager* villager);
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bool canUse();
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void start();
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void stop();
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bool canContinueToUse();
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void tick();
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private:
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bool villageNeedsMoreVillagers();
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void breed();
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public:
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// 4J Added override to update ai elements when loading entity from
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// schematics
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virtual void setLevel(Level* level) { this->level = level; }
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}; |