4jcraft/Minecraft.World/AI/Goals/GoalSelector.h
2026-03-21 15:10:07 -05:00

44 lines
1,003 B
C++

#pragma once
class Goal;
class GoalSelector {
private:
class InternalGoal {
public:
// 4J Added canDelete param
InternalGoal(int prio, Goal* goal, bool canDeletePointer);
Goal* goal;
int prio;
bool canDeletePointer;
};
private:
std::vector<InternalGoal*> goals;
std::vector<InternalGoal*> usingGoals;
int tickCount;
int newGoalRate;
public:
GoalSelector();
~GoalSelector();
// 4J Added canDelete param
void addGoal(int prio, Goal* goal, bool canDeletePointer = true);
void removeGoal(Goal* toRemove);
void tick();
std::vector<InternalGoal*>* getRunningGoals();
private:
bool canContinueToUse(InternalGoal* ig);
bool canUseInSystem(InternalGoal* goal);
bool canCoExist(InternalGoal* goalA, InternalGoal* goalB);
public:
void setNewGoalRate(int newGoalRate);
// 4J Added override to update ai elements when loading entity from
// schematics
void setLevel(Level* level);
};