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44 lines
1,003 B
C++
44 lines
1,003 B
C++
#pragma once
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class Goal;
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class GoalSelector {
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private:
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class InternalGoal {
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public:
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// 4J Added canDelete param
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InternalGoal(int prio, Goal* goal, bool canDeletePointer);
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Goal* goal;
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int prio;
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bool canDeletePointer;
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};
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private:
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std::vector<InternalGoal*> goals;
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std::vector<InternalGoal*> usingGoals;
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int tickCount;
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int newGoalRate;
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public:
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GoalSelector();
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~GoalSelector();
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// 4J Added canDelete param
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void addGoal(int prio, Goal* goal, bool canDeletePointer = true);
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void removeGoal(Goal* toRemove);
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void tick();
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std::vector<InternalGoal*>* getRunningGoals();
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private:
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bool canContinueToUse(InternalGoal* ig);
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bool canUseInSystem(InternalGoal* goal);
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bool canCoExist(InternalGoal* goalA, InternalGoal* goalB);
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public:
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void setNewGoalRate(int newGoalRate);
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// 4J Added override to update ai elements when loading entity from
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// schematics
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void setLevel(Level* level);
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}; |