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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.entity.ai.control.h"
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#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
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#include "../../Headers/net.minecraft.world.entity.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.phys.h"
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#include "FleeSunGoal.h"
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#include <optional>
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FleeSunGoal::FleeSunGoal(PathfinderMob* mob, double speedModifier) {
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this->mob = mob;
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this->speedModifier = speedModifier;
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this->level = mob->level;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool FleeSunGoal::canUse() {
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if (!level->isDay()) return false;
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if (!mob->isOnFire()) return false;
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if (!level->canSeeSky(Mth::floor(mob->x), (int)mob->bb.y0,
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Mth::floor(mob->z)))
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return false;
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auto pos = getHidePos();
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if (!pos.has_value()) return false;
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wantedX = pos->x;
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wantedY = pos->y;
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wantedZ = pos->z;
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return true;
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}
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bool FleeSunGoal::canContinueToUse() { return !mob->getNavigation()->isDone(); }
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void FleeSunGoal::start() {
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mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
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}
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std::optional<Vec3> FleeSunGoal::getHidePos() {
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Random* random = mob->getRandom();
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for (int i = 0; i < 10; i++) {
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int xt = Mth::floor(mob->x + random->nextInt(20) - 10);
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int yt = Mth::floor(mob->bb.y0 + random->nextInt(6) - 3);
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int zt = Mth::floor(mob->z + random->nextInt(20) - 10);
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if (!level->canSeeSky(xt, yt, zt) &&
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mob->getWalkTargetValue(xt, yt, zt) < 0)
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return Vec3(xt, yt, zt);
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}
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return std::nullopt;
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}
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