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30 lines
767 B
C++
30 lines
767 B
C++
#pragma once
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#include "Goal.h"
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#include "../../Util/SharedConstants.h"
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// note: Mob should implement handleEntityEvent for client state, also ate to
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// take action upon eating
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class EatTileGoal : public Goal {
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private:
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static const int EAT_ANIMATION_TICKS =
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SharedConstants::TICKS_PER_SECOND * 2;
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Mob* mob; // Owner of this goal
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Level* level;
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int eatAnimationTick;
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public:
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EatTileGoal(Mob* mob);
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virtual bool canUse();
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virtual void start();
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virtual void stop();
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virtual bool canContinueToUse();
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virtual int getEatAnimationTick();
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virtual void tick();
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// 4J Added override to update ai elements when loading entity from
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// schematics
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virtual void setLevel(Level* level) { this->level = level; }
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}; |