4jcraft/Minecraft.World/AI/Attributes/BaseAttributeMap.h

26 lines
919 B
C++

#pragma once
class ModifiableAttributeInstance;
class BaseAttributeMap {
protected:
// unordered_map<Attribute *, AttributeInstance *> attributesByObject;
std::unordered_map<eATTRIBUTE_ID, AttributeInstance*> attributesById;
public:
virtual ~BaseAttributeMap();
virtual AttributeInstance* getInstance(Attribute* attribute);
virtual AttributeInstance* getInstance(eATTRIBUTE_ID name);
virtual AttributeInstance* registerAttribute(Attribute* attribute) = 0;
virtual void getAttributes(std::vector<AttributeInstance*>& atts);
virtual void onAttributeModified(
ModifiableAttributeInstance* attributeInstance);
// 4J: Changed these into specialised functions for adding/removing the
// modifiers of an item (it's cleaner)
virtual void removeItemModifiers(std::shared_ptr<ItemInstance> item);
virtual void addItemModifiers(std::shared_ptr<ItemInstance> item);
};