4jcraft/Minecraft.Client/UI/Screens/StatsScreen.h

136 lines
4.4 KiB
C++

#pragma once
#include "../Screen.h"
#include "../ScrolledSelectionList.h"
class ItemStat;
class StatsScreen : public Screen {
private:
static ItemRenderer* itemRenderer;
protected:
static const int BUTTON_CANCEL_ID = 0;
static const int BUTTON_STATS_ID = 1;
static const int BUTTON_BLOCKITEMSTATS_ID = 2;
static const int BUTTON_ITEMSTATS_ID = 3;
Screen* lastScreen;
std::wstring title;
public:
class GeneralStatisticsList;
class ItemStatisticsList;
class BlockStatisticsList;
private:
GeneralStatisticsList* statsList;
ItemStatisticsList* itemStatsList;
BlockStatisticsList* blockStatsList;
StatsCounter* stats;
ScrolledSelectionList* activeList;
public:
StatsScreen(Screen* lastScreen, StatsCounter* stats);
virtual void init() override;
virtual void postInit();
protected:
virtual void buttonClicked(Button* button) override;
public:
virtual void render(int xm, int ym, float a) override;
class GeneralStatisticsList : public ScrolledSelectionList {
protected:
StatsScreen* parent;
public:
GeneralStatisticsList(
StatsScreen* ss); // 4J - added parameter so we can access parent
virtual int getNumberOfItems();
virtual void selectItem(int item, bool doubleClick);
virtual bool isSelectedItem(int item);
virtual int getMaxPosition();
virtual void renderBackground();
virtual void renderItem(int i, int x, int y, int h, Tesselator* t);
};
private:
static const float SLOT_TEX_SIZE;
static const int SLOT_BG_SIZE = 18;
static const int SLOT_STAT_HEIGHT = SLOT_BG_SIZE + 2;
static const int SLOT_BG_X = 1;
static const int SLOT_BG_Y = 1;
static const int SLOT_FG_X = 2;
static const int SLOT_FG_Y = 2;
static const int SLOT_LEFT_INSERT = 40;
static const int ROW_COL_1 = 2 + 113;
static const int ROW_COL_2 = 2 + 163;
static const int ROW_COL_3 = 2 + 213;
static const int SLOT_TEXT_OFFSET = 5;
static const int SORT_NONE = 0;
static const int SORT_DOWN = -1;
static const int SORT_UP = 1;
void blitSlot(int x, int y, int item);
void blitSlotBg(int x, int y);
void blitSlotIcon(int x, int y, int sx, int sy);
class StatisticsList : public ScrolledSelectionList {
public:
StatsScreen* parent;
protected:
int headerPressed;
std::vector<ItemStat*> statItemList;
// Comparator<ItemStat> itemStatSorter;
int sortColumn;
int sortOrder;
public:
StatisticsList(
StatsScreen* ss); // 4J - added parameter so we can access parent
virtual void selectItem(int item, bool doubleClick);
virtual bool isSelectedItem(int item);
virtual void renderBackground();
virtual void renderHeader(int x, int y, Tesselator* t);
virtual void clickedHeader(int headerMouseX, int headerMouseY);
virtual int getNumberOfItems();
ItemStat* getSlotStat(int slot);
virtual std::wstring getHeaderDescriptionId(int column) = 0;
virtual void renderStat(ItemStat* stat, int x, int y, bool shaded);
virtual void renderDecorations(int mouseX, int mouseY);
virtual void renderMousehoverTooltip(ItemStat* stat, int x, int y);
virtual void sortByColumn(int column);
};
public:
class ItemStatisticsList : public StatisticsList {
private:
static const int COLUMN_DEPLETED = 0;
static const int COLUMN_CRAFTED = 1;
static const int COLUMN_USED = 2;
public:
ItemStatisticsList(
StatsScreen* ss); // 4J - added parameter so we can access parent
virtual void renderHeader(int x, int y, Tesselator* t);
virtual void renderItem(int i, int x, int y, int h, Tesselator* t);
virtual std::wstring getHeaderDescriptionId(int column);
};
class BlockStatisticsList : public StatisticsList {
private:
static const int COLUMN_CRAFTED = 0;
static const int COLUMN_USED = 1;
static const int COLUMN_MINED = 2;
public:
BlockStatisticsList(
StatsScreen* ss); // 4J - added parameter so we can access parent
virtual void renderHeader(int x, int y, Tesselator* t);
virtual void renderItem(int i, int x, int y, int h, Tesselator* t);
virtual std::wstring getHeaderDescriptionId(int column);
};
};