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https://github.com/4jcraft/4jcraft.git
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DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
#pragma once
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#include <cstdint>
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#include "LocalPlayer.h"
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#include "../../Minecraft.World/Util/SharedConstants.h"
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class ClientConnection;
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class Minecraft;
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class Level;
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// #define STRESS_TEST_MOVE
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class MultiplayerLocalPlayer : public LocalPlayer {
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private:
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static const int POSITION_REMINDER_INTERVAL =
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SharedConstants::TICKS_PER_SECOND;
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public:
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ClientConnection* connection;
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private:
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bool flashOnSetHealth;
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public:
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MultiplayerLocalPlayer(Minecraft* minecraft, Level* level, User* user,
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ClientConnection* connection);
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private:
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double xLast, yLast1, yLast2, zLast;
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float yRotLast, xRotLast;
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public:
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virtual bool hurt(DamageSource* source, float dmg);
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virtual void heal(float heal);
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virtual void tick();
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private:
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bool lastOnGround;
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bool lastSneaked;
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bool lastIdle;
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bool lastSprinting;
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int positionReminder;
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public:
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void sendPosition();
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using Player::drop;
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virtual std::shared_ptr<ItemEntity> drop();
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protected:
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virtual void reallyDrop(std::shared_ptr<ItemEntity> itemEntity);
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public:
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virtual void chat(const std::wstring& message);
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virtual void swing();
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virtual void respawn();
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protected:
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virtual void actuallyHurt(DamageSource* source, float dmg);
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// 4J Added override to capture event for tutorial messages
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virtual void completeUsingItem();
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// 4J Added overrides to capture events for tutorial
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virtual void onEffectAdded(MobEffectInstance* effect);
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virtual void onEffectUpdated(MobEffectInstance* effect,
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bool doRefreshAttributes);
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virtual void onEffectRemoved(MobEffectInstance* effect);
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public:
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virtual void closeContainer();
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void clientSideCloseContainer();
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virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource);
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virtual void awardStat(Stat* stat, byteArray param);
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void awardStatFromServer(Stat* stat, byteArray param);
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void onUpdateAbilities();
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bool isLocalPlayer();
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protected:
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virtual void sendRidingJump();
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public:
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virtual void sendOpenInventory();
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// 4J - send the custom skin texture data if there is one
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// void CustomSkin(uint8_t* pbData, uint32_t dwBytes);
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// 4J Overriding this so we can flag an event for the tutorial
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virtual void ride(std::shared_ptr<Entity> e);
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// 4J - added for the Stop Sleeping
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virtual void StopSleeping();
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// 4J Added
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virtual void setAndBroadcastCustomSkin(uint32_t skinId);
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virtual void setAndBroadcastCustomCape(uint32_t capeId);
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// 4J added for testing
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#ifdef STRESS_TEST_MOVE
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void StressTestMove(double* tempX, double* tempY, double* tempZ);
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#endif
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};
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