4jcraft/Minecraft.Client/Player/LocalPlayer.h
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

239 lines
7.6 KiB
C++

#pragma once
#include <cstdint>
#include "../../Minecraft.World/Util/SmoothFloat.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
#include "../../Minecraft.World/Util/Pos.h"
class Level;
class User;
class CompoundTag;
class FurnaceTileEntity;
class DispenserTileEntity;
class SignTileEntity;
class Container;
class Input;
class Stat;
class Minecraft;
// Time in seconds before the players presence is update to Idle
#define PLAYER_IDLE_TIME 300
class LocalPlayer : public Player {
public:
static const int SPRINT_DURATION = 20 * 30;
eINSTANCEOF GetType() { return eTYPE_LOCALPLAYER; }
Input* input;
protected:
Minecraft* minecraft;
int sprintTriggerTime;
bool sprintTriggerRegisteredReturn; // 4J added
bool twoJumpsRegistered; // 4J added
unsigned int m_uiInactiveTicks; // To measure time for idle anims
unsigned long long m_awardedThisSession;
// 4J - Last time we checked for achievement uunlocks.
// long long m_lastAchievementUpdate;
public:
int sprintTime;
float yBob, xBob;
float yBobO, xBobO;
float portalTime;
float oPortalTime;
LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dimension);
virtual ~LocalPlayer();
int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for
// single player
uint64_t
ullButtonsPressed; // Stores the button presses, since the inputmanager
// can be ticked faster than the minecraft
// player tick, and a button press and release combo can be missed in the
// minecraft::tick
uint64_t ullDpad_last;
uint64_t ullDpad_this;
uint64_t ullDpad_filtered;
// 4J-PB - moved these in from the minecraft structure, since they are per
// player things for splitscreen
// int ticks;
int missTime;
int lastClickTick[2];
bool isRaining;
int m_iThirdPersonView;
bool m_bHasAwardedStayinFrosty;
private:
float flyX, flyY, flyZ;
int jumpRidingTicks;
float jumpRidingScale;
protected:
// 4J-PB - player's xbox pad
int m_iPad;
bool m_bIsIdle;
private:
// local player fly
// --------------------------------------------------------------------------
// smooth camera settings
SmoothFloat smoothFlyX;
SmoothFloat smoothFlyY;
SmoothFloat smoothFlyZ;
void calculateFlight(float xa, float ya, float za);
public:
virtual void serverAiStep();
protected:
bool isEffectiveAi();
public:
virtual void aiStep();
virtual void changeDimension(int i);
virtual float getFieldOfViewModifier();
virtual void addAdditonalSaveData(CompoundTag* entityTag);
virtual void readAdditionalSaveData(CompoundTag* entityTag);
virtual void closeContainer();
virtual void openTextEdit(std::shared_ptr<TileEntity> sign);
virtual bool openContainer(
std::shared_ptr<Container> container); // 4J added bool return
virtual bool openHopper(
std::shared_ptr<HopperTileEntity> container); // 4J added bool return
virtual bool openHopper(
std::shared_ptr<MinecartHopper> container); // 4J added bool return
virtual bool openHorseInventory(
std::shared_ptr<EntityHorse> horse,
std::shared_ptr<Container> container); // 4J added bool return
virtual bool startCrafting(int x, int y, int z); // 4J added bool return
virtual bool openFireworks(int x, int y, int z); // 4J added
virtual bool startEnchanting(
int x, int y, int z, const std::wstring& name); // 4J added bool return
virtual bool startRepairing(int x, int y, int z);
virtual bool openFurnace(
std::shared_ptr<FurnaceTileEntity> furnace); // 4J added bool return
virtual bool openBrewingStand(std::shared_ptr<BrewingStandTileEntity>
brewingStand); // 4J added bool return
virtual bool openBeacon(
std::shared_ptr<BeaconTileEntity> beacon); // 4J added bool return
virtual bool openTrap(
std::shared_ptr<DispenserTileEntity> trap); // 4J added bool return
virtual bool openTrading(std::shared_ptr<Merchant> traderTarget,
const std::wstring& name);
virtual void crit(std::shared_ptr<Entity> e);
virtual void magicCrit(std::shared_ptr<Entity> e);
virtual void take(std::shared_ptr<Entity> e, int orgCount);
virtual void chat(const std::wstring& message);
virtual bool isSneaking();
// virtual bool isIdle();
virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource);
virtual void respawn();
virtual void animateRespawn();
virtual void displayClientMessage(int messageId);
virtual void awardStat(Stat* stat, byteArray param);
virtual int ThirdPersonView() { return m_iThirdPersonView; }
// 4J - have changed 3rd person view to be 0 if not enabled, 1 for mode like
// original, 2 reversed mode
virtual void SetThirdPersonView(int val) { m_iThirdPersonView = val; }
void ResetInactiveTicks() { m_uiInactiveTicks = 0; }
unsigned int GetInactiveTicks() { return m_uiInactiveTicks; }
void IncrementInactiveTicks() {
if (m_uiInactiveTicks < 255) m_uiInactiveTicks++;
}
void mapPlayerChunk(unsigned int);
// 4J-PB - xbox pad for this player
void SetXboxPad(int iPad) { m_iPad = iPad; }
int GetXboxPad() { return m_iPad; }
void SetPlayerRespawned(bool bVal) { m_bPlayerRespawned = bVal; }
bool GetPlayerRespawned() { return m_bPlayerRespawned; }
// 4J-PB - Moved these in here from the minecraft structure since they are
// local player related
void handleMouseDown(int button, bool down);
bool handleMouseClick(int button);
// 4J - added for improved autorepeat
bool creativeModeHandleMouseClick(int button, bool buttonPressed);
float lastClickX;
float lastClickY;
float lastClickZ;
float lastClickdX;
float lastClickdY;
float lastClickdZ;
enum eLastClickState {
lastClick_invalid,
lastClick_init,
lastClick_moving,
lastClick_stopped,
lastClick_oldRepeat,
lastClick_disabled
};
float lastClickTolerance;
int lastClickState;
// 4J Stu - Added to allow callback to tutorial to stay within
// Minecraft.Client
virtual void onCrafted(std::shared_ptr<ItemInstance> item);
virtual void setAndBroadcastCustomSkin(uint32_t skinId);
virtual void setAndBroadcastCustomCape(uint32_t capeId);
private:
bool isSolidBlock(int x, int y, int z);
bool m_bPlayerRespawned;
protected:
bool checkInTile(double x, double y, double z);
public:
void setSprinting(bool value);
void setExperienceValues(float experienceProgress, int totalExp,
int experienceLevel);
// virtual void sendMessage(ChatMessageComponent *message); // 4J: removed
virtual Pos getCommandSenderWorldPosition();
virtual std::shared_ptr<ItemInstance> getCarriedItem();
virtual void playSound(int soundId, float volume, float pitch);
bool isRidingJumpable();
float getJumpRidingScale();
protected:
virtual void sendRidingJump();
public:
bool hasPermission(EGameCommand command);
void updateRichPresence();
// 4J Stu - Added for telemetry
float m_sessionTimeStart;
float m_dimensionTimeStart;
void SetSessionTimerStart(void);
float getSessionTimer(void);
float getAndResetChangeDimensionTimer();
virtual void handleCollectItem(std::shared_ptr<ItemInstance> item);
void SetPlayerAdditionalModelParts(
std::vector<ModelPart*> pAdditionalModelParts);
private:
std::vector<ModelPart*> m_pAdditionalModelParts;
};