mirror of
https://github.com/4jcraft/4jcraft.git
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154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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// #include <xtl.h>
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// #include <xboxmath.h>
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#define __STR2__(x) #x
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#define __STR1__(x) __STR2__(x)
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#define __LOC__ __FILE__ "(" __STR1__(__LINE__) ") : 4J Warning Msg: "
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// use - #pragma message(__LOC__"Need to do something here")
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#include <stdio.h>
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#include <stdlib.h>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#ifdef __linux__
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#include "../Platform/Linux/Stubs/LinuxStubs.h"
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#endif
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#ifdef _WINDOWS64
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <malloc.h>
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#include <tchar.h>
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#include <d3d11.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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#define HRESULT_SUCCEEDED(hr) (((int32_t)(hr)) >= 0)
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#endif
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#include "../../Minecraft.World/Platform/x64headers/extraX64.h"
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#include <memory>
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#include <list>
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#include <map>
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#include <set>
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#include <deque>
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#include <algorithm>
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#include <string>
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#include <sstream>
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#include <iostream>
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#include <exception>
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#include <assert.h>
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#include "../../Minecraft.World/Util/Definitions.h"
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#include "../../Minecraft.World/Util/Class.h"
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#include "../../Minecraft.World/Util/ArrayWithLength.h"
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#include "../../Minecraft.World/Util/SharedConstants.h"
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#include "../../Minecraft.World/Util/Random.h"
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#include "../../Minecraft.World/IO/Streams/Compression.h"
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#include "../../Minecraft.World/Util/PerformanceTimer.h"
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#ifdef _WINDOWS64
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#include "../Platform/Windows64/4JLibs/inc/4J_Input.h"
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#include "../Platform/Windows64/4JLibs/inc/4J_Profile.h"
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#include "../Platform/Windows64/4JLibs/inc/4J_Render.h"
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#include "../Platform/Windows64/4JLibs/inc/4J_Storage.h"
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#else
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#include "4J_Input.h"
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#include "4J_Profile.h"
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#include "4J_Render.h"
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#include "4J_Storage.h"
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#endif
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#include "../Textures/Textures.h"
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#include "../UI/Font.h"
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#include "../ClientConstants.h"
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#include "../UI/Gui.h"
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#include "../UI/Screen.h"
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#include "../UI/ScreenSizeCalculator.h"
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#include "../Minecraft.h"
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#include "../Utils/MemoryTracker.h"
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#include "stubs.h"
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#include "../Textures/BufferedImage.h"
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#include "../Platform/Common/Network/GameNetworkManager.h"
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#include "../Platform/Common/UI/UIEnums.h"
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#include "../Platform/Common/UI/UIStructs.h"
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#include "../Platform/Common/App_Defines.h"
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#include "../Platform/Common/App_enums.h"
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#include "../Platform/Common/Tutorial/TutorialEnum.h"
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#include "../Platform/Common/App_structs.h"
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#include "../Platform/Common/Consoles_App.h"
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#include "../Platform/Common/Minecraft_Macros.h"
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#include "../Platform/Common/BuildVer.h"
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// This is generated at build time via scripts/pack_loc.py
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#include "strings.h"
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#ifdef _WINDOWS64
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#include "../Platform/Windows64/Sentient/MinecraftTelemetry.h"
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#include "../Platform/Windows64/Windows64_App.h"
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#include "../Platform/Windows64/Sentient/DynamicConfigurations.h"
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#include "../Platform/Windows64/Sentient/SentientTelemetryCommon.h"
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#include "../Platform/Windows64/GameConfig/Minecraft.spa.h"
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#include "../Platform/Windows64/XML/ATGXmlParser.h"
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#include "../Platform/Windows64/Social/SocialManager.h"
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#include "../Platform/Common/Audio/SoundEngine.h"
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#include "../Platform/Windows64/Iggy/include/iggy.h"
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#include "../Platform/Windows64/Iggy/gdraw/gdraw_d3d11.h"
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#include "../Platform/Windows64/Windows64_UIController.h"
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#else
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// Linux build: keep the Linux runtime/controller path and use the supported
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// Linux/Windows64 metadata headers only.
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#include "../Platform/Linux/Linux_App.h"
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#include "../Platform/Linux/Iggy/include/iggy.h"
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#include "../Platform/Linux/Sentient/SentientTelemetryCommon.h"
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#include "../Platform/Linux/Sentient/DynamicConfigurations.h"
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#include "../Platform/Windows64/GameConfig/Minecraft.spa.h"
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#include "../Platform/Common/Audio/SoundEngine.h"
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#include "../Platform/Linux/Linux_UIController.h"
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#include "../Platform/Linux/Social/SocialManager.h"
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#endif
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#include "../Platform/Common/ConsoleGameMode.h"
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#include "../Platform/Common/Console_Debug_enum.h"
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#include "../Platform/Common/Console_Awards_enum.h"
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#include "../Platform/Common/Tutorial/TutorialMode.h"
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#include "../Platform/Common/Tutorial/Tutorial.h"
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#include "../Platform/Common/Tutorial/FullTutorialMode.h"
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#include "../Platform/Common/Trial/TrialMode.h"
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#include "../Platform/Common/GameRules/ConsoleGameRules.h"
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#include "../Platform/Common/GameRules/ConsoleSchematicFile.h"
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#include "../Platform/Common/Colours/ColourTable.h"
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#include "../Platform/Common/DLC/DLCSkinFile.h"
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#include "../Platform/Common/DLC/DLCManager.h"
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#include "../Platform/Common/DLC/DLCPack.h"
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#include "../Platform/Common/Telemetry/TelemetryManager.h"
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#include "extraX64client.h"
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#ifdef _FINAL_BUILD
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#define printf BREAKTHECOMPILE
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#define wprintf BREAKTHECOMPILE
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#undef OutputDebugString
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#define OutputDebugString BREAKTHECOMPILE
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#define OutputDebugStringA BREAKTHECOMPILE
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#define OutputDebugStringW BREAKTHECOMPILE
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#endif
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void MemSect(int sect);
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