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61 lines
2.7 KiB
C
61 lines
2.7 KiB
C
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#pragma once
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// 3 bit user index
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// 5 bits alpha
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// 1 bit decoration
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// 3 bits poptime
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// 8 bits unused // was 11 bits aux val but needed 15 bits for potions so moved
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// to item bitmask 6 bits count 6 bits scale
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// uiCount is up to 64, but can't ever be 0, so to make it 6 bits, subtract one
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// from the packing, and add one on the unpacking
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#define MAKE_SLOTDISPLAY_DATA_BITMASK(uiUserIndex, uiAlpha, bDecorations, \
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uiCount, uiScale, uiPopTime) \
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((((uiUserIndex & 0x7) << 29) | (uiAlpha & 0x1F) << 24) | \
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(bDecorations ? 0x800000 : 0) | ((uiPopTime & 0x7) << 20) | \
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((uiCount - 1) << 6) | (uiScale & 0x3F))
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#define GET_SLOTDISPLAY_USERINDEX_FROM_DATA_BITMASK(uiBitmask) \
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((((unsigned int)uiBitmask) >> 29) & 0x7)
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#define GET_SLOTDISPLAY_ALPHA_FROM_DATA_BITMASK(uiBitmask) \
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((((unsigned int)uiBitmask) >> 24) & 0x1F)
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#define GET_SLOTDISPLAY_DECORATIONS_FROM_DATA_BITMASK(uiBitmask) \
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((((unsigned int)uiBitmask) & 0x800000) ? true : false)
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// #define GET_SLOTDISPLAY_AUXVAL_FROM_DATA_BITMASK(uiBitmask)
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// ((((unsigned long)uiBitmask)>>12)&0x7FF)
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#define GET_SLOTDISPLAY_COUNT_FROM_DATA_BITMASK(uiBitmask) \
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(((((unsigned int)uiBitmask) >> 6) & 0x3F) + 1)
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#define GET_SLOTDISPLAY_SCALE_FROM_DATA_BITMASK(uiBitmask) \
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(((unsigned int)uiBitmask) & 0x3F)
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#define GET_SLOTDISPLAY_POPTIME_FROM_DATA_BITMASK(uiBitmask) \
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((((unsigned int)uiBitmask) >> 20) & 0x7)
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// 16 bits for id (either item id or xzp icon id)
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// 15 bits for aux value
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// 1 bit for foil
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#define MAKE_SLOTDISPLAY_ITEM_BITMASK(uiId, uiAuxValue, bFoil) \
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((uiId & 0xFFFF) | ((uiAuxValue & 0x7FFF) << 16) | (bFoil ? 0x80000000 : 0))
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#define GET_SLOTDISPLAY_ID_FROM_ITEM_BITMASK(uiBitmask) \
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(((unsigned int)uiBitmask) & 0xFFFF)
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#define GET_SLOTDISPLAY_AUXVAL_FROM_ITEM_BITMASK(uiBitmask) \
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((((unsigned int)uiBitmask) >> 16) & 0x7FFF)
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#define GET_SLOTDISPLAY_FOIL_FROM_ITEM_BITMASK(uiBitmask) \
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((((unsigned int)uiBitmask) & 0x80000000) ? true : false)
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// For encoding the players skin selection in their profile
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// bDlcSkin = false is a players skin, bDlcSkin = true is a DLC skin
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#define MAKE_SKIN_BITMASK(bDlcSkin, dwSkinId) \
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((bDlcSkin ? 0x80000000 : 0) | (dwSkinId & 0x7FFFFFFF))
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#define IS_SKIN_ID_IN_RANGE(dwSkinId) (dwSkinId <= 0x7FFFFFFF)
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#define GET_DLC_SKIN_ID_FROM_BITMASK(uiBitmask) \
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(((uint32_t)uiBitmask) & 0x7FFFFFFF)
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#define GET_UGC_SKIN_ID_FROM_BITMASK(uiBitmask) \
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(((uint32_t)uiBitmask) & 0x7FFFFFE0)
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#define GET_DEFAULT_SKIN_ID_FROM_BITMASK(uiBitmask) \
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(((uint32_t)uiBitmask) & 0x0000001F)
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#define GET_IS_DLC_SKIN_FROM_BITMASK(uiBitmask) \
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((((uint32_t)uiBitmask) & 0x80000000) ? true : false)
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