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160 lines
5.3 KiB
C++
160 lines
5.3 KiB
C++
// 4J-PB -
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// The ATG Framework is a common set of C++ class libraries that is used by the
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// samples in the XDK, and was developed by the Advanced Technology Group (ATG).
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// The ATG Framework offers a clean and consistent format for the samples. These
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// classes define functions used by all the samples. The ATG Framework together
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// with the samples demonstrates best practices and innovative techniques for
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// Xbox 360. There are many useful sections of code in the samples. You are
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// encouraged to incorporate this code into your titles.
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//-------------------------------------------------------------------------------------
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// AtgXmlParser.h
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//
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// XMLParser and SAX interface declaration
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//
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// Xbox Advanced Technology Group
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// Copyright (C) Microsoft Corporation. All rights reserved.
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//-------------------------------------------------------------------------------------
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#pragma once
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#ifndef ATGXMLPARSER_H
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#define ATGXMLPARSER_H
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namespace ATG {
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//-----------------------------------------------------------------------------
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// error returns from XMLParse
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//-----------------------------------------------------------------------------
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#define _ATGFAC 0x61B
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#define E_COULD_NOT_OPEN_FILE MAKE_HRESULT(1, _ATGFAC, 0x0001)
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#define E_INVALID_XML_SYNTAX MAKE_HRESULT(1, _ATGFAC, 0x0002)
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const uint32_t XML_MAX_ATTRIBUTES_PER_ELEMENT = 32;
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const uint32_t XML_MAX_NAME_LENGTH = 128;
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const uint32_t XML_READ_BUFFER_SIZE = 2048;
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const uint32_t XML_WRITE_BUFFER_SIZE = 2048;
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// No tag can be longer than XML_WRITE_BUFFER_SIZE - an error will be returned
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// if it is
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//-------------------------------------------------------------------------------------
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struct XMLAttribute {
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wchar_t* strName;
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uint32_t NameLen;
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wchar_t* strValue;
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uint32_t ValueLen;
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};
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//-------------------------------------------------------------------------------------
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class ISAXCallback {
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friend class XMLParser;
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public:
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ISAXCallback() {};
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virtual ~ISAXCallback() {};
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virtual int32_t StartDocument() = 0;
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virtual int32_t EndDocument() = 0;
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virtual int32_t ElementBegin(const wchar_t* strName, uint32_t NameLen,
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const XMLAttribute* pAttributes,
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uint32_t NumAttributes) = 0;
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virtual int32_t ElementContent(const wchar_t* strData, uint32_t DataLen,
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bool More) = 0;
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virtual int32_t ElementEnd(const wchar_t* strName, uint32_t NameLen) = 0;
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virtual int32_t CDATABegin() = 0;
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virtual int32_t CDATAData(const wchar_t* strCDATA, uint32_t CDATALen,
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bool bMore) = 0;
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virtual int32_t CDATAEnd() = 0;
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virtual void Error(int32_t hError, const char* strMessage) = 0;
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virtual void SetParseProgress(uint32_t dwProgress) {}
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const char* GetFilename() { return m_strFilename; }
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uint32_t GetLineNumber() { return m_LineNum; }
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uint32_t GetLinePosition() { return m_LinePos; }
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private:
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const char* m_strFilename;
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uint32_t m_LineNum;
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uint32_t m_LinePos;
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};
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//-------------------------------------------------------------------------------------
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class XMLParser {
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public:
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XMLParser();
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~XMLParser();
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// Register an interface inheiriting from ISAXCallback
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void RegisterSAXCallbackInterface(ISAXCallback* pISAXCallback);
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// Get the registered interface
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ISAXCallback* GetSAXCallbackInterface();
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// ParseXMLFile returns one of the following:
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// E_COULD_NOT_OPEN_FILE - couldn't open the file
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// E_INVALID_XML_SYNTAX - bad XML syntax according to this parser
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// E_NOINTERFACE - RegisterSAXCallbackInterface not called
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// E_ABORT - callback returned a fail code
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// S_OK - file parsed and completed
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int32_t ParseXMLFile(const char* strFilename);
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// Parses from a buffer- if you pass a wchar_t buffer (and cast it), it
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// will
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// correctly detect it and use unicode instead. Return codes are
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// the same as for ParseXMLFile
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int32_t ParseXMLBuffer(const char* strBuffer, uint32_t uBufferSize);
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private:
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int32_t MainParseLoop();
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int32_t AdvanceCharacter(bool bOkToFail = false);
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void SkipNextAdvance();
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int32_t ConsumeSpace();
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int32_t ConvertEscape();
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int32_t AdvanceElement();
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int32_t AdvanceName();
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int32_t AdvanceAttrVal();
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int32_t AdvanceCDATA();
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int32_t AdvanceComment();
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void FillBuffer();
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#ifdef _Printf_format_string_ // VC++ 2008 and later support this annotation
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void Error(int32_t hRet,
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_In_z_ _Printf_format_string_ const char* strFormat, ...);
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#else
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void Error(int32_t hRet, const char* strFormat, ...);
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#endif
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ISAXCallback* m_pISAXCallback;
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void* m_hFile;
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const char* m_pInXMLBuffer;
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uint32_t m_uInXMLBufferCharsLeft;
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uint32_t m_dwCharsTotal;
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uint32_t m_dwCharsConsumed;
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uint8_t m_pReadBuf[XML_READ_BUFFER_SIZE + 2]; // room for a trailing NULL
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wchar_t m_pWriteBuf[XML_WRITE_BUFFER_SIZE];
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uint8_t* m_pReadPtr;
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wchar_t* m_pWritePtr; // write pointer within m_pBuf
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bool m_bUnicode; // true = 16-bits, false = 8-bits
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bool m_bReverseBytes; // true = reverse bytes, false = don't reverse
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bool m_bSkipNextAdvance;
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wchar_t m_Ch; // Current character being parsed
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};
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} // namespace ATG
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#endif
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