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28 lines
747 B
C++
28 lines
747 B
C++
#pragma once
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#include "UIScene.h"
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class UIScene_TrialExitUpsell : public UIScene {
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private:
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_TrialExitUpsell(int iPad, void* initData, UILayer* parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_TrialExitUpsell; }
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// Returns true if this scene has focus for the pad passed in
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virtual bool hasFocus(int iPad) { return bHasFocus; }
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virtual void updateTooltips();
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protected:
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virtual std::wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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virtual void handleAnimationEnd();
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}; |