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58 lines
2 KiB
C++
58 lines
2 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_SettingsUIMenu : public UIScene {
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private:
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enum EControls {
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eControl_DisplayHUD,
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eControl_DisplayHand,
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eControl_DisplayDeathMessages,
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eControl_DisplayAnimatedCharacter,
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eControl_Splitscreen,
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eControl_ShowSplitscreenGamertags,
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eControl_UISize,
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eControl_UISizeSplitscreen
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};
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UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand,
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m_checkboxDisplayDeathMessages, m_checkboxDisplayAnimatedCharacter,
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m_checkboxSplitscreen,
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m_checkboxShowSplitscreenGamertags; // Checkboxes
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UIControl_Slider m_sliderUISize, m_sliderUISizeSplitscreen; // Sliders
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_checkboxDisplayHUD, "DisplayHUD")
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UI_MAP_ELEMENT(m_checkboxDisplayHand, "DisplayHand")
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UI_MAP_ELEMENT(m_checkboxDisplayDeathMessages, "DisplayDeathMessages")
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UI_MAP_ELEMENT(m_checkboxDisplayAnimatedCharacter,
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"DisplayAnimatedCharacter")
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UI_MAP_ELEMENT(m_checkboxSplitscreen, "Splitscreen")
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UI_MAP_ELEMENT(m_checkboxShowSplitscreenGamertags,
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"ShowSplitscreenGamertags")
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UI_MAP_ELEMENT(m_sliderUISize, "UISize")
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UI_MAP_ELEMENT(m_sliderUISizeSplitscreen, "UISizeSplitscreen")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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public:
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UIScene_SettingsUIMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual ~UIScene_SettingsUIMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsUIMenu; }
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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}; |