4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_SettingsUIMenu.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

199 lines
7.9 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_SettingsUIMenu.h"
UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame = (Minecraft::GetInstance()->level == nullptr);
m_checkboxDisplayHUD.init(
app.GetString(IDS_CHECKBOX_DISPLAY_HUD), eControl_DisplayHUD,
(app.GetGameSettings(m_iPad, eGameSetting_DisplayHUD) != 0));
m_checkboxDisplayHand.init(
app.GetString(IDS_CHECKBOX_DISPLAY_HAND), eControl_DisplayHand,
(app.GetGameSettings(m_iPad, eGameSetting_DisplayHand) != 0));
m_checkboxDisplayDeathMessages.init(
app.GetString(IDS_CHECKBOX_DEATH_MESSAGES),
eControl_DisplayDeathMessages,
(app.GetGameSettings(m_iPad, eGameSetting_DeathMessages) != 0));
m_checkboxDisplayAnimatedCharacter.init(
app.GetString(IDS_CHECKBOX_ANIMATED_CHARACTER),
eControl_DisplayAnimatedCharacter,
(app.GetGameSettings(m_iPad, eGameSetting_AnimatedCharacter) != 0));
m_checkboxSplitscreen.init(
app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN), eControl_Splitscreen,
(app.GetGameSettings(m_iPad, eGameSetting_SplitScreenVertical) != 0));
m_checkboxShowSplitscreenGamertags.init(
app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS),
eControl_ShowSplitscreenGamertags,
(app.GetGameSettings(m_iPad,
eGameSetting_DisplaySplitscreenGamertags) != 0));
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d", app.GetString(IDS_SLIDER_UISIZE),
app.GetGameSettings(m_iPad, eGameSetting_UISize) + 1);
m_sliderUISize.init(TempString, eControl_UISize, 1, 3,
app.GetGameSettings(m_iPad, eGameSetting_UISize) + 1);
swprintf(TempString, 256, L"%ls: %d",
app.GetString(IDS_SLIDER_UISIZESPLITSCREEN),
app.GetGameSettings(m_iPad, eGameSetting_UISizeSplitscreen) + 1);
m_sliderUISizeSplitscreen.init(
TempString, eControl_UISizeSplitscreen, 1, 3,
app.GetGameSettings(m_iPad, eGameSetting_UISizeSplitscreen) + 1);
doHorizontalResizeCheck();
bool bInGame = (Minecraft::GetInstance()->level != nullptr);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad() == m_iPad;
// if we're not in the game, we need to use basescene 0
if (bInGame) {
// If the game has started, then you need to be the host to change the
// in-game gamertags
if (!bPrimaryPlayer) {
// hide things we don't want the splitscreen player changing
removeControl(&m_checkboxSplitscreen, true);
removeControl(&m_checkboxShowSplitscreenGamertags, true);
}
}
if (app.GetLocalPlayerCount() > 1) {
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
#endif
}
}
void UIScene_SettingsUIMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsUIMenu::updateComponents() {
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
if (bNotInGame) {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
} else {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if (app.GetLocalPlayerCount() == 1)
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
else
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
UIScene_SettingsUIMenu::~UIScene_SettingsUIMenu() {}
std::wstring UIScene_SettingsUIMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"SettingsUIMenuSplit";
} else {
return L"SettingsUIMenu";
}
}
void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
// check the checkboxes
app.SetGameSettings(m_iPad, eGameSetting_DisplayHUD,
m_checkboxDisplayHUD.IsChecked() ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_DisplayHand,
m_checkboxDisplayHand.IsChecked() ? 1 : 0);
app.SetGameSettings(
m_iPad, eGameSetting_DisplaySplitscreenGamertags,
m_checkboxShowSplitscreenGamertags.IsChecked() ? 1 : 0);
app.SetGameSettings(
m_iPad, eGameSetting_DeathMessages,
m_checkboxDisplayDeathMessages.IsChecked() ? 1 : 0);
app.SetGameSettings(
m_iPad, eGameSetting_AnimatedCharacter,
m_checkboxDisplayAnimatedCharacter.IsChecked() ? 1 : 0);
// if the splitscreen vertical/horizontal has changed, need to
// update the scenes
if (app.GetGameSettings(m_iPad,
eGameSetting_SplitScreenVertical) !=
(m_checkboxSplitscreen.IsChecked() ? 1 : 0)) {
// changed
app.SetGameSettings(
m_iPad, eGameSetting_SplitScreenVertical,
m_checkboxSplitscreen.IsChecked() ? 1 : 0);
// close the xui scenes, so we don't have the navigate
// backed to menu at the wrong place
if (app.GetLocalPlayerCount() == 2) {
ui.CloseAllPlayersScenes();
} else {
navigateBack();
}
} else {
navigateBack();
}
handled = true;
}
break;
case ACTION_MENU_OK:
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue) {
wchar_t TempString[256];
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_UISize:
m_sliderUISize.handleSliderMove(value);
swprintf(TempString, 256, L"%ls: %d",
app.GetString(IDS_SLIDER_UISIZE), value);
m_sliderUISize.setLabel(TempString);
// is this different from the current value?
if (value != app.GetGameSettings(m_iPad, eGameSetting_UISize) + 1) {
app.SetGameSettings(m_iPad, eGameSetting_UISize, value - 1);
// Apply the changes to the selected text position
ui.UpdateSelectedItemPos(m_iPad);
}
break;
case eControl_UISizeSplitscreen:
m_sliderUISizeSplitscreen.handleSliderMove(value);
swprintf(TempString, 256, L"%ls: %d",
app.GetString(IDS_SLIDER_UISIZESPLITSCREEN), value);
m_sliderUISizeSplitscreen.setLabel(TempString);
if (value !=
app.GetGameSettings(m_iPad, eGameSetting_UISizeSplitscreen) +
1) {
// slider is 1 to 3
app.SetGameSettings(m_iPad, eGameSetting_UISizeSplitscreen,
value - 1);
// Apply the changes to the selected text position
ui.UpdateSelectedItemPos(m_iPad);
}
break;
}
}