4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_SettingsOptionsMenu.h

73 lines
2.3 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_SettingsOptionsMenu : public UIScene {
private:
enum EControls {
eControl_ViewBob,
eControl_ShowHints,
eControl_ShowTooltips,
eControl_InGameGamertags,
eControl_ShowMashUpWorlds,
eControl_Autosave,
eControl_Languages,
eControl_Difficulty
};
protected:
static int m_iDifficultySettingA[4];
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints,
m_checkboxShowTooltips, m_checkboxInGameGamertags,
m_checkboxMashupWorlds; // Checkboxes
UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
UIControl_Label m_labelDifficultyText; // Text
UIControl_Button m_buttonLanguageSelect;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_checkboxViewBob, "ViewBob")
UI_MAP_ELEMENT(m_checkboxShowHints, "ShowHints")
UI_MAP_ELEMENT(m_checkboxShowTooltips, "ShowTooltips")
UI_MAP_ELEMENT(m_checkboxInGameGamertags, "InGameGamertags")
UI_MAP_ELEMENT(m_checkboxMashupWorlds, "ShowMashUpWorlds")
UI_MAP_ELEMENT(m_sliderAutosave, "Autosave")
UI_MAP_ELEMENT(m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT(m_labelDifficultyText, "DifficultyText")
UI_MAP_ELEMENT(m_buttonLanguageSelect, "Languages")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
bool m_bMashUpWorldsUnhideOption;
bool m_bNavigateToLanguageSelector;
public:
UIScene_SettingsOptionsMenu(int iPad, void* initData, UILayer* parentLayer);
virtual ~UIScene_SettingsOptionsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu; }
virtual void tick();
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handlePress(F64 controlId, F64 childId);
virtual void handleReload();
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
protected:
void setGameSettings();
};