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73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_SettingsOptionsMenu : public UIScene {
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private:
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enum EControls {
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eControl_ViewBob,
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eControl_ShowHints,
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eControl_ShowTooltips,
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eControl_InGameGamertags,
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eControl_ShowMashUpWorlds,
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eControl_Autosave,
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eControl_Languages,
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eControl_Difficulty
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};
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protected:
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static int m_iDifficultySettingA[4];
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static int m_iDifficultyTitleSettingA[4];
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private:
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UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints,
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m_checkboxShowTooltips, m_checkboxInGameGamertags,
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m_checkboxMashupWorlds; // Checkboxes
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UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
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UIControl_Label m_labelDifficultyText; // Text
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UIControl_Button m_buttonLanguageSelect;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_checkboxViewBob, "ViewBob")
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UI_MAP_ELEMENT(m_checkboxShowHints, "ShowHints")
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UI_MAP_ELEMENT(m_checkboxShowTooltips, "ShowTooltips")
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UI_MAP_ELEMENT(m_checkboxInGameGamertags, "InGameGamertags")
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UI_MAP_ELEMENT(m_checkboxMashupWorlds, "ShowMashUpWorlds")
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UI_MAP_ELEMENT(m_sliderAutosave, "Autosave")
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UI_MAP_ELEMENT(m_sliderDifficulty, "Difficulty")
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UI_MAP_ELEMENT(m_labelDifficultyText, "DifficultyText")
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UI_MAP_ELEMENT(m_buttonLanguageSelect, "Languages")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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bool m_bMashUpWorldsUnhideOption;
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bool m_bNavigateToLanguageSelector;
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public:
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UIScene_SettingsOptionsMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual ~UIScene_SettingsOptionsMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu; }
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virtual void tick();
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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virtual void handlePress(F64 controlId, F64 childId);
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virtual void handleReload();
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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protected:
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void setGameSettings();
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}; |