4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_FireworksMenu.h
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

46 lines
1.7 KiB
C++

#pragma once
#include "UIScene_AbstractContainerMenu.h"
#include "IUIScene_FireworksMenu.h"
class InventoryMenu;
class UIScene_FireworksMenu : public UIScene_AbstractContainerMenu,
public IUIScene_FireworksMenu {
public:
UIScene_FireworksMenu(int iPad, void* initData, UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIScene_FireworksMenu; }
protected:
UIControl_SlotList m_slotListResult, m_slotList3x3, m_slotList2x2;
UIControl_Label m_labelFireworks;
IggyName m_funcShowLargeCraftingGrid;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
UI_MAP_ELEMENT(m_slotListResult, "Result")
UI_MAP_ELEMENT(m_slotList3x3, "Fireworks3x3")
UI_MAP_ELEMENT(m_slotList2x2, "Fireworks2x2")
UI_MAP_ELEMENT(m_labelFireworks, "FireworksLabel")
UI_MAP_NAME(m_funcShowLargeCraftingGrid, L"ShowLargeCraftingGrid")
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual std::wstring getMoviePath();
virtual void handleReload();
virtual int getSectionColumns(ESceneSection eSection);
virtual int getSectionRows(ESceneSection eSection);
virtual void GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition);
virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex,
UIVec2D* pPosition, UIVec2D* pSize);
virtual void handleSectionClick(ESceneSection eSection) {}
virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
virtual UIControl* getSection(ESceneSection eSection);
void ShowLargeCraftingGrid(bool bShow);
};