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37 lines
1 KiB
C++
37 lines
1 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_DeathMenu : public UIScene {
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private:
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enum EControls { eControl_Respawn, eControl_ExitGame };
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bool m_bIgnoreInput;
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UIControl_Button m_buttonRespawn, m_buttonExitGame;
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UIControl_Label m_labelTitle;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_buttonRespawn, "Respawn")
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UI_MAP_ELEMENT(m_buttonExitGame, "ExitGame")
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UI_MAP_ELEMENT(m_labelTitle, "Title")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_DeathMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual ~UIScene_DeathMenu();
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virtual EUIScene getSceneType() { return eUIScene_DeathMenu; }
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virtual void updateTooltips();
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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};
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