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187 lines
7.4 KiB
C++
187 lines
7.4 KiB
C++
#pragma once
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#include "UIScene.h"
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#include "UIControl_SlotList.h"
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#include "UIControl_Label.h"
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#include "IUIScene_CraftingMenu.h"
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#define CRAFTING_INVENTORY_SLOT_START 0
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#define CRAFTING_INVENTORY_SLOT_END (CRAFTING_INVENTORY_SLOT_START + 27)
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#define CRAFTING_HOTBAR_SLOT_START CRAFTING_INVENTORY_SLOT_END
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#define CRAFTING_HOTBAR_SLOT_END (CRAFTING_HOTBAR_SLOT_START + 9)
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// Ingredients etc should go here
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#define CRAFTING_INGREDIENTS_DESCRIPTION_START CRAFTING_HOTBAR_SLOT_END
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#define CRAFTING_INGREDEINTS_DESCRIPTION_END \
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(CRAFTING_INGREDIENTS_DESCRIPTION_START + 4)
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#define CRAFTING_OUTPUT_SLOT_START CRAFTING_INGREDEINTS_DESCRIPTION_END
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#define CRAFTING_OUTPUT_SLOT_END (CRAFTING_OUTPUT_SLOT_START + 1)
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#define CRAFTING_INGREDIENTS_LAYOUT_START CRAFTING_OUTPUT_SLOT_END
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#define CRAFTING_INGREDIENTS_LAYOUT_END (CRAFTING_INGREDIENTS_LAYOUT_START + 9)
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#define CRAFTING_V_SLOT_START CRAFTING_INGREDIENTS_LAYOUT_END
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#define CRAFTING_V_SLOT_END (CRAFTING_V_SLOT_START + 3)
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// H slots should go last in the count as it's dependent on which size of
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// crafting panel we have
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#define CRAFTING_H_SLOT_START CRAFTING_V_SLOT_END
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class UIScene_CraftingMenu : public UIScene, public IUIScene_CraftingMenu {
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private:
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typedef struct _SlotInfo {
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std::shared_ptr<ItemInstance> item;
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unsigned int alpha;
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bool show;
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_SlotInfo() {
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item = nullptr;
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alpha = 31;
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show = true;
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}
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} SlotInfo;
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SlotInfo m_hSlotsInfo[m_iMaxHSlotC];
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SlotInfo m_vSlotsInfo[m_iMaxDisplayedVSlotC];
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SlotInfo m_ingredientsSlotsInfo[m_iIngredients3x3SlotC];
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SlotInfo m_craftingOutputSlotInfo;
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SlotInfo m_ingredientsInfo[4];
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AbstractContainerMenu* m_menu;
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int m_iMenuInventoryStart;
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int m_iMenuHotBarStart;
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public:
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UIScene_CraftingMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual void handleDestroy();
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virtual EUIScene getSceneType();
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virtual void customDraw(IggyCustomDrawCallbackRegion* region);
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protected:
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UIControl m_controlMainPanel;
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UIControl m_control1Selector, m_control2Selector, m_control3Selector;
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UIControl_SlotList m_slotListCraftingHSlots;
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UIControl_SlotList m_slotListCrafting1VSlots, m_slotListCrafting2VSlots[2],
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m_slotListCrafting3VSlots[3];
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UIControl_SlotList m_slotListIngredientsLayout, m_slotListCraftingOutput;
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UIControl_SlotList m_slotListIngredients[4];
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UIControl_SlotList m_slotListInventory, m_slotListHotBar;
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UIControl_Label m_labelIngredientsDesc[4];
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UIControl_HTMLLabel m_labelDescription;
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UIControl_Label m_labelGroupName, m_labelItemName, m_labelInventory,
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m_labelIngredients;
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IggyName m_funcMoveSelector, m_funcSelectVerticalItem, m_funcSetActiveTab;
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IggyName m_funcShowPanelDisplay, m_funcShowIngredientSlot;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_controlMainPanel, "MainPanel")
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
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UI_MAP_ELEMENT(m_slotListCraftingHSlots, "CraftingHSlots")
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UI_MAP_ELEMENT(m_control3Selector, "SlotSelector3")
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_control3Selector)
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UI_MAP_ELEMENT(m_slotListCrafting3VSlots[0], "Crafting3VSlot1")
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UI_MAP_ELEMENT(m_slotListCrafting3VSlots[1], "Crafting3VSlot2")
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UI_MAP_ELEMENT(m_slotListCrafting3VSlots[2], "Crafting3VSlot3")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_ELEMENT(m_control2Selector, "SlotSelector2")
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_control2Selector)
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UI_MAP_ELEMENT(m_slotListCrafting2VSlots[0], "Crafting2VSlot1")
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UI_MAP_ELEMENT(m_slotListCrafting2VSlots[1], "Crafting2VSlot2")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_ELEMENT(m_control1Selector, "CraftingSelector")
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_control1Selector)
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UI_MAP_ELEMENT(m_slotListCrafting1VSlots, "Crafting1VSlot1")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_ELEMENT(m_slotListIngredientsLayout, "IngredientsLayout")
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UI_MAP_ELEMENT(m_slotListCraftingOutput, "CraftingOutput")
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UI_MAP_ELEMENT(m_slotListIngredients[0], "Ingredient1")
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UI_MAP_ELEMENT(m_slotListIngredients[1], "Ingredient2")
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UI_MAP_ELEMENT(m_slotListIngredients[2], "Ingredient3")
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UI_MAP_ELEMENT(m_slotListIngredients[3], "Ingredient4")
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UI_MAP_ELEMENT(m_labelIngredientsDesc[0], "Ingredient1Desc")
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UI_MAP_ELEMENT(m_labelIngredientsDesc[1], "Ingredient2Desc")
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UI_MAP_ELEMENT(m_labelIngredientsDesc[2], "Ingredient3Desc")
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UI_MAP_ELEMENT(m_labelIngredientsDesc[3], "Ingredient4Desc")
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UI_MAP_ELEMENT(m_labelIngredients, "IngredientsLabel")
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UI_MAP_ELEMENT(m_labelDescription, "DescriptionText")
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UI_MAP_ELEMENT(m_slotListInventory, "Inventory")
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UI_MAP_ELEMENT(m_slotListHotBar, "HotBar")
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UI_MAP_ELEMENT(m_labelGroupName, "GroupName")
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UI_MAP_ELEMENT(m_labelItemName, "ItemName")
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UI_MAP_ELEMENT(m_labelInventory, "InventoryLabel")
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UI_MAP_NAME(m_funcMoveSelector, L"MoveSelector")
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UI_MAP_NAME(m_funcSelectVerticalItem, L"SelectVerticalItem")
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UI_MAP_NAME(m_funcSetActiveTab, L"SetActiveTab")
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UI_MAP_NAME(m_funcShowPanelDisplay, L"showPanelDisplay")
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UI_MAP_NAME(m_funcShowIngredientSlot, L"ShowIngredient")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual std::wstring getMoviePath();
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virtual void handleReload();
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virtual bool allowRepeat(int key);
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void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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protected:
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virtual int getPad();
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virtual void hideAllHSlots();
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virtual void hideAllVSlots();
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virtual void hideAllIngredientsSlots();
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virtual void setCraftHSlotItem(int iPad, int iIndex,
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std::shared_ptr<ItemInstance> item,
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unsigned int uiAlpha);
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virtual void setCraftVSlotItem(int iPad, int iIndex,
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std::shared_ptr<ItemInstance> item,
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unsigned int uiAlpha);
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virtual void setCraftingOutputSlotItem(int iPad,
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std::shared_ptr<ItemInstance> item);
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virtual void setCraftingOutputSlotRedBox(bool show);
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virtual void setIngredientSlotItem(int iPad, int index,
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std::shared_ptr<ItemInstance> item);
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virtual void setIngredientSlotRedBox(int index, bool show);
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virtual void setIngredientDescriptionItem(
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int iPad, int index, std::shared_ptr<ItemInstance> item);
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virtual void setIngredientDescriptionRedBox(int index, bool show);
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virtual void setIngredientDescriptionText(int index, const wchar_t* text);
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virtual void setShowCraftHSlot(int iIndex, bool show);
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virtual void showTabHighlight(int iIndex, bool show);
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virtual void setGroupText(const wchar_t* text);
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virtual void setDescriptionText(const wchar_t* text);
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virtual void setItemText(const wchar_t* text);
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virtual void scrollDescriptionUp();
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virtual void scrollDescriptionDown();
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virtual void updateHighlightAndScrollPositions();
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virtual void updateVSlotPositions(int iSlots, int i);
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virtual void UpdateMultiPanel();
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virtual void HandleMessage(EUIMessage message, void* data);
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void handleInventoryUpdated(void* data);
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// 4J - TomK If update tooltips is called then make sure the correct parent
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// is invoked! (both UIScene AND IUIScene_CraftingMenu have an instance of
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// said function!)
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virtual void updateTooltips() { IUIScene_CraftingMenu::UpdateTooltips(); }
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};
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