4jcraft/Minecraft.Client/Platform/Common/UI/IUIScene_EnchantingMenu.h
2026-03-22 04:25:54 -05:00

26 lines
1 KiB
C++

#pragma once
#include "IUIScene_AbstractContainerMenu.h"
// The 0-indexed slot in the inventory list that lines up with the result slot
#define ENCHANT_SCENE_ENCHANT_BUTTONS_UP_OFFSET 3
#define ENCHANT_SCENE_ENCHANT_BUTTONS_DOWN_OFFSET -7
#define ENCHANT_SCENE_INGREDIENT_SLOT_UP_OFFSET 0
#define ENCHANT_SCENE_INGREDIENT_SLOT_DOWN_OFFSET 0
class EnchantmentMenu;
class IUIScene_EnchantingMenu : public virtual IUIScene_AbstractContainerMenu {
protected:
virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY);
virtual void handleOtherClicked(int iPad, ESceneSection eSection,
int buttonNum, bool quickKey);
int getSectionStartOffset(ESceneSection eSection);
virtual bool IsSectionSlotList(ESceneSection eSection);
public:
EnchantmentMenu* getMenu();
};