4jcraft/Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.h
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

160 lines
6.1 KiB
C++

#pragma once
#include "IUIScene_AbstractContainerMenu.h"
#include "../../Minecraft.World/Containers/AbstractContainerMenu.h"
// 4J Stu - This class is for code that is common between XUI and Iggy
class SimpleContainer;
class IUIScene_CreativeMenu : public virtual IUIScene_AbstractContainerMenu {
public:
// 4J Stu - These map directly to the tabs seen on the screen
enum ECreativeInventoryTabs {
eCreativeInventoryTab_BuildingBlocks = 0,
eCreativeInventoryTab_Decorations,
eCreativeInventoryTab_RedstoneAndTransport,
eCreativeInventoryTab_Materials,
eCreativeInventoryTab_Food,
// 4jcraft: java search tab
#ifdef ENABLE_JAVA_GUIS
eCreativeInventoryTab_Search,
#endif
eCreativeInventoryTab_ToolsWeaponsArmor,
eCreativeInventoryTab_Brewing,
eCreativeInventoryTab_Misc,
eCreativeInventoryTab_COUNT,
};
// 4J Stu - These are logical groupings of items, and are combined for
// tabs on-screen
enum ECreative_Inventory_Groups {
eCreativeInventory_BuildingBlocks,
eCreativeInventory_Decoration,
eCreativeInventory_Redstone,
eCreativeInventory_Transport,
eCreativeInventory_Materials,
eCreativeInventory_Food,
// 4jcraft
#ifdef ENABLE_JAVA_GUIS
eCreativeInventory_Search,
#endif
eCreativeInventory_ToolsArmourWeapons,
eCreativeInventory_Brewing,
eCreativeInventory_Potions_Basic,
eCreativeInventory_Potions_Level2,
eCreativeInventory_Potions_Extended,
eCreativeInventory_Potions_Level2_Extended,
eCreativeInventory_Misc,
eCreativeInventory_ArtToolsDecorations,
eCreativeInventory_ArtToolsMisc,
eCreativeInventoryGroupsCount
};
// 4J JEV - Keeping all the tab specifications in one place.
struct TabSpec {
public:
// 4J JEV - Layout
static const int rows = 5;
static const int columns = 10;
static const int MAX_SIZE = rows * columns;
// 4J JEV - Images
const wchar_t* m_icon;
const int m_descriptionId;
const int m_staticGroupsCount;
ECreative_Inventory_Groups* m_staticGroupsA;
const int m_dynamicGroupsCount;
ECreative_Inventory_Groups* m_dynamicGroupsA;
const int m_debugGroupsCount;
ECreative_Inventory_Groups* m_debugGroupsA;
private:
unsigned int m_pages;
unsigned int m_staticPerPage;
unsigned int m_staticItems;
unsigned int m_debugItems;
public:
TabSpec(const wchar_t* icon, int descriptionId, int staticGroupsCount,
ECreative_Inventory_Groups* staticGroups,
int dynamicGroupsCount = 0,
ECreative_Inventory_Groups* dynamicGroups = nullptr,
int debugGroupsCount = 0,
ECreative_Inventory_Groups* debugGroups = nullptr);
~TabSpec();
void populateMenu(AbstractContainerMenu* menu, int dynamicIndex,
unsigned int page);
unsigned int getPageCount();
};
class ItemPickerMenu : public AbstractContainerMenu {
protected:
std::shared_ptr<SimpleContainer> creativeContainer;
std::shared_ptr<Inventory> inventory;
public:
ItemPickerMenu(std::shared_ptr<SimpleContainer> creativeContainer,
std::shared_ptr<Inventory> inventory);
virtual bool stillValid(std::shared_ptr<Player> player);
bool isOverrideResultClick(int slotNum, int buttonNum);
protected:
// 4J Stu - Brought forward from 1.2 to fix infinite recursion bug in
// creative
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld,
std::shared_ptr<Player> player) {} // do nothing
}* itemPickerMenu;
// 4jcraft: changed these two from public to protected for the java UI
static std::vector<std::shared_ptr<ItemInstance> >
categoryGroups[eCreativeInventoryGroupsCount];
// 4J JEV - Tabs
static TabSpec** specs;
public:
bool m_bCarryingCreativeItem;
int m_creativeSlotX, m_creativeSlotY, m_inventorySlotX, m_inventorySlotY;
public:
static void staticCtor();
IUIScene_CreativeMenu();
protected:
ECreativeInventoryTabs m_curTab;
int m_tabDynamicPos[eCreativeInventoryTab_COUNT];
int m_tabPage[eCreativeInventoryTab_COUNT];
void switchTab(ECreativeInventoryTabs tab);
void ScrollBar(UIVec2D pointerPos);
virtual void updateTabHighlightAndText(ECreativeInventoryTabs tab) = 0;
virtual void updateScrollCurrentPage(int currentPage, int pageCount) = 0;
virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY);
virtual bool handleValidKeyPress(int iUserIndex, int buttonNum,
bool quickKeyHeld);
virtual void handleOutsideClicked(int iPad, int buttonNum,
bool quickKeyHeld);
virtual void handleAdditionalKeyPress(int iAction);
virtual void handleSlotListClicked(ESceneSection eSection, int buttonNum,
bool quickKeyHeld);
bool getEmptyInventorySlot(std::shared_ptr<ItemInstance> item, int& slotX);
int getSectionStartOffset(ESceneSection eSection);
virtual bool IsSectionSlotList(ESceneSection eSection);
virtual bool CanHaveFocus(ESceneSection eSection);
virtual bool overrideTooltips(
ESceneSection sectionUnderPointer,
std::shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried,
bool bSlotHasItem, bool bCarriedIsSameAsSlot,
int iSlotStackSizeRemaining, EToolTipItem& buttonA,
EToolTipItem& buttonX, EToolTipItem& buttonY, EToolTipItem& buttonRT,
EToolTipItem& buttonBack);
static void BuildFirework(std::vector<std::shared_ptr<ItemInstance> >* list,
uint8_t type, int color, int sulphur,
bool flicker, bool trail, int fadeColor = -1);
};