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41 lines
1 KiB
C++
41 lines
1 KiB
C++
#pragma once
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// A struct that we store in the QoS data when we are hosting the session. Max
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// size 1020 bytes.
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typedef struct _GameSessionData {
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unsigned short netVersion; // 2 bytes
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unsigned int m_uiGameHostSettings; // 4 bytes
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unsigned int texturePackParentId; // 4 bytes
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unsigned char subTexturePackId; // 1 byte
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bool isReadyToJoin; // 1 byte
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_GameSessionData() {
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netVersion = 0;
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m_uiGameHostSettings = 0;
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texturePackParentId = 0;
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subTexturePackId = 0;
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}
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} GameSessionData;
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class FriendSessionInfo {
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public:
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SessionID sessionId;
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wchar_t* displayLabel;
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unsigned char displayLabelLength;
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unsigned char displayLabelViewableStartIndex;
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GameSessionData data;
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bool hasPartyMember;
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FriendSessionInfo() {
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displayLabel = nullptr;
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displayLabelLength = 0;
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displayLabelViewableStartIndex = 0;
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hasPartyMember = false;
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}
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~FriendSessionInfo() {
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if (displayLabel != nullptr) delete displayLabel;
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}
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};
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