4jcraft/Minecraft.Client/Platform/Common/GameRules/NamedAreaRuleDefinition.cpp
2026-03-28 02:58:56 -05:00

71 lines
3.1 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "NamedAreaRuleDefinition.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.phys.h"
NamedAreaRuleDefinition::NamedAreaRuleDefinition() {
m_name = L"";
m_area = AABB(0, 0, 0, 0, 0, 0);
}
void NamedAreaRuleDefinition::writeAttributes(DataOutputStream* dos,
unsigned int numAttributes) {
GameRuleDefinition::writeAttributes(dos, numAttributes + 7);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_name);
dos->writeUTF(m_name);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
dos->writeUTF(_toString(m_area.x0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
dos->writeUTF(_toString(m_area.y0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
dos->writeUTF(_toString(m_area.z0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
dos->writeUTF(_toString(m_area.x1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
dos->writeUTF(_toString(m_area.y1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
dos->writeUTF(_toString(m_area.z1));
}
void NamedAreaRuleDefinition::addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue) {
if (attributeName.compare(L"name") == 0) {
m_name = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"NamedAreaRuleDefinition: Adding parameter name=%ls\n",
m_name.c_str());
#endif
} else if (attributeName.compare(L"x0") == 0) {
m_area.x0 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x0=%f\n",
m_area.x0);
} else if (attributeName.compare(L"y0") == 0) {
m_area.y0 = _fromString<int>(attributeValue);
if (m_area.y0 < 0) m_area.y0 = 0;
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y0=%f\n",
m_area.y0);
} else if (attributeName.compare(L"z0") == 0) {
m_area.z0 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z0=%f\n",
m_area.z0);
} else if (attributeName.compare(L"x1") == 0) {
m_area.x1 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x1=%f\n",
m_area.x1);
} else if (attributeName.compare(L"y1") == 0) {
m_area.y1 = _fromString<int>(attributeValue);
if (m_area.y1 < 0) m_area.y1 = 0;
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y1=%f\n",
m_area.y1);
} else if (attributeName.compare(L"z1") == 0) {
m_area.z1 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z1=%f\n",
m_area.z1);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}