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# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#pragma once
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// using namespace std;
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#include <unordered_map>
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class CompoundTag;
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class GameRuleDefinition;
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class Connection;
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// A game rule maintains the state for one particular definition
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class GameRule {
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public:
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typedef struct _ValueType {
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union {
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int64_t i64;
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int i;
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char c;
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bool b;
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float f;
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double d;
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GameRule* gr;
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};
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bool isPointer;
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_ValueType() {
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i64 = 0;
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isPointer = false;
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}
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} ValueType;
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private:
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GameRuleDefinition* m_definition;
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Connection* m_connection;
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public:
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typedef std::unordered_map<std::wstring, ValueType> stringValueMapType;
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stringValueMapType m_parameters; // These are the members of this rule that
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// maintain it's state
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public:
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GameRule(GameRuleDefinition* definition, Connection* connection = nullptr);
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virtual ~GameRule();
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Connection* getConnection() { return m_connection; }
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ValueType getParameter(const std::wstring& parameterName);
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void setParameter(const std::wstring& parameterName, ValueType value);
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GameRuleDefinition* getGameRuleDefinition();
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// All the hooks go here
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void onUseTile(int tileId, int x, int y, int z);
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void onCollectItem(std::shared_ptr<ItemInstance> item);
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// 4J-JEV: For saving.
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// CompoundTag *toTags(std::unordered_map<GameRuleDefinition *, int> *map);
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// static GameRule *fromTags(Connection *c, CompoundTag *cTag,
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// std::vector<GameRuleDefinition *> *grds);
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void write(DataOutputStream* dos);
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void read(DataInputStream* dos);
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}; |