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142 lines
4.2 KiB
C++
142 lines
4.2 KiB
C++
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#pragma once
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#include <stdlib.h>
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class C4JMemoryPool {
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public:
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unsigned int Align(unsigned int val, unsigned int align) {
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return int((val + (align - 1)) / align) * align;
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}
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virtual void* Alloc(size_t size) = 0;
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virtual void Free(void* ptr) = 0;
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};
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// Fast Efficient Fixed-Size Memory Pool : No Loops and No Overhead
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// http://www.alogicalmind.com/memory_pools/index.htm
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class C4JMemoryPoolFixed : public C4JMemoryPool {
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// Basic type define
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typedef unsigned int uint;
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typedef unsigned char uchar;
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uint m_numOfBlocks; // Num of blocks
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uint m_sizeOfEachBlock; // Size of each block
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uint m_numFreeBlocks; // Num of remaining blocks
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uint m_numInitialized; // Num of initialized blocks
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uchar* m_memStart; // Beginning of memory pool
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uchar* m_memEnd; // End of memory pool
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uchar* m_next; // Num of next free block
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public:
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C4JMemoryPoolFixed() {
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m_numOfBlocks = 0;
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m_sizeOfEachBlock = 0;
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m_numFreeBlocks = 0;
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m_numInitialized = 0;
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m_memStart = nullptr;
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m_memEnd = nullptr;
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m_next = 0;
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}
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C4JMemoryPoolFixed(uint sizeOfEachBlock, uint numOfBlocks) {
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CreatePool(sizeOfEachBlock, numOfBlocks);
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}
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~C4JMemoryPoolFixed() { DestroyPool(); }
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void CreatePool(uint sizeOfEachBlock, uint numOfBlocks) {
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assert(sizeOfEachBlock >=
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4); // has to be at least the size of an int, for book keeping
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m_numOfBlocks = numOfBlocks;
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m_sizeOfEachBlock = sizeOfEachBlock;
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m_numFreeBlocks = numOfBlocks;
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m_numInitialized = 0;
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m_memStart = new uchar[m_sizeOfEachBlock * m_numOfBlocks];
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m_memEnd = m_memStart + (m_sizeOfEachBlock * m_numOfBlocks);
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m_next = m_memStart;
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}
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void DestroyPool() {
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delete[] m_memStart;
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m_memStart = nullptr;
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}
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uchar* AddrFromIndex(uint i) const {
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return m_memStart + (i * m_sizeOfEachBlock);
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}
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uint IndexFromAddr(const uchar* p) const {
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return (((uint)(p - m_memStart)) / m_sizeOfEachBlock);
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}
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virtual void* Alloc(size_t size) {
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if (size > m_sizeOfEachBlock) return ::malloc(size);
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if (m_numInitialized < m_numOfBlocks) {
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uint* p = (uint*)AddrFromIndex(m_numInitialized);
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*p = m_numInitialized + 1;
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m_numInitialized++;
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}
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void* ret = nullptr;
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if (m_numFreeBlocks > 0) {
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ret = (void*)m_next;
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--m_numFreeBlocks;
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if (m_numFreeBlocks != 0) {
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m_next = AddrFromIndex(*((uint*)m_next));
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} else {
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m_next = nullptr;
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}
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}
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return ret;
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}
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virtual void Free(void* ptr) {
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if (ptr < m_memStart || ptr > m_memEnd) {
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::free(ptr);
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return;
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}
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if (m_next != nullptr) {
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(*(uint*)ptr) = IndexFromAddr(m_next);
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m_next = (uchar*)ptr;
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} else {
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*((uint*)ptr) = m_numOfBlocks;
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m_next = (uchar*)ptr;
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}
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++m_numFreeBlocks;
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}
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}; // End pool class
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// this pool will constantly grow until it is reset (automatically when all
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// allocs have been "freed")
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class C4JMemoryPoolGrow : public C4JMemoryPool {
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uint32_t m_totalSize;
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uint32_t m_memUsed;
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uint32_t m_numAllocations;
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uint8_t* m_pMemory;
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uint32_t m_currentOffset;
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public:
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C4JMemoryPoolGrow(uint32_t size = 64 * 1024) {
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size = Align(size, 4);
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m_totalSize = size;
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m_pMemory = new uint8_t[size];
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m_currentOffset = 0;
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m_memUsed = 0;
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m_numAllocations = 0;
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}
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virtual void* Alloc(size_t size) {
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size = Align(size, 4); // 4 byte align the memory
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assert((m_currentOffset + size) <
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m_totalSize); // make sure we haven't ran out of space
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void* returnMem =
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&m_pMemory[m_currentOffset]; // grab the return memory
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m_currentOffset += size;
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m_numAllocations++;
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return returnMem;
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}
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virtual void Free(void* ptr) {
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m_numAllocations--;
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if (m_numAllocations == 0)
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m_currentOffset =
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0; // reset the pool when we reach zero allocations
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}
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};
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