4jcraft/Minecraft.Client/Platform/Common/Audio/Consoles_SoundEngine.h
2026-03-30 02:17:54 -05:00

90 lines
2.9 KiB
C++

#pragma once
#include "../../Minecraft.World/Util/SoundTypes.h"
#ifdef _WINDOWS64
#include "../../windows64/Miles/include/mss.h"
#else
// Linux currently uses the Windows64 Miles headers as the compatible host SDK.
#include "../../Minecraft.Client/Platform/Windows64/Miles/include/mss.h"
#endif
typedef struct {
float x, y, z;
} AUDIO_VECTOR;
typedef struct {
bool bValid;
AUDIO_VECTOR vPosition;
AUDIO_VECTOR vOrientFront;
} AUDIO_LISTENER;
class Options;
class ConsoleSoundEngine {
public:
ConsoleSoundEngine()
: m_bIsPlayingStreamingCDMusic(false),
m_bIsPlayingStreamingGameMusic(false),
m_bIsPlayingEndMusic(false),
m_bIsPlayingNetherMusic(false) {}
virtual void tick(std::shared_ptr<Mob>* players, float a) = 0;
virtual void destroy() = 0;
virtual void play(int iSound, float x, float y, float z, float volume,
float pitch) = 0;
virtual void playStreaming(const std::wstring& name, float x, float y,
float z, float volume, float pitch,
bool bMusicDelay = true) = 0;
virtual void playUI(int iSound, float volume, float pitch) = 0;
virtual void updateMusicVolume(float fVal) = 0;
virtual void updateSystemMusicPlaying(bool isPlaying) = 0;
virtual void updateSoundEffectVolume(float fVal) = 0;
virtual void init(Options*) = 0;
virtual void add(const std::wstring& name, File* file) = 0;
virtual void addMusic(const std::wstring& name, File* file) = 0;
virtual void addStreaming(const std::wstring& name, File* file) = 0;
virtual char* ConvertSoundPathToName(const std::wstring& name,
bool bConvertSpaces) = 0;
virtual void playMusicTick() = 0;
virtual bool GetIsPlayingStreamingCDMusic();
virtual bool GetIsPlayingStreamingGameMusic();
virtual void SetIsPlayingStreamingCDMusic(bool bVal);
virtual void SetIsPlayingStreamingGameMusic(bool bVal);
virtual bool GetIsPlayingEndMusic();
virtual bool GetIsPlayingNetherMusic();
virtual void SetIsPlayingEndMusic(bool bVal);
virtual void SetIsPlayingNetherMusic(bool bVal);
static const wchar_t* wchSoundNames[eSoundType_MAX];
static const wchar_t* wchUISoundNames[eSFX_MAX];
public:
void tick();
void schedule(int iSound, float x, float y, float z, float volume,
float pitch, int delayTicks);
private:
class ScheduledSound {
public:
int iSound;
float x, y, z;
float volume, pitch;
int delay;
public:
ScheduledSound(int iSound, float x, float y, float z, float volume,
float pitch, int delay);
};
std::vector<ScheduledSound*> scheduledSounds;
virtual int initAudioHardware(int iMinSpeakers) = 0;
bool m_bIsPlayingStreamingCDMusic;
bool m_bIsPlayingStreamingGameMusic;
bool m_bIsPlayingEndMusic;
bool m_bIsPlayingNetherMusic;
};